War 3.0B: Increasing power for Yuumi, editing the pearl board

I. Change in generals

War 3.0B: Increase Yuumi power - Magic cat - Photo 1
Yuumi received great favor at the 3.0B version

Fizz

Raise / dance

Damage: 85/150/215/280 => 75/140/205/270

Ability icon

Summon Thuy Monster

Maximum basic damage: 350/450/550 => 300/400/500

Jax

Uncompromising

The speed received on each accumulated point: 3/5.5/8/10.5% => 2.5/4.5/6.5/8.5%

Lulu

Transform

Cooldown: 16/15/14/13 seconds => 17/16/15/14 seconds

Help Pix!

Shield power: 70/115/160/205 => 75/110/145/180

Yuumi

Restoring each level: 0.9 => 1.3

Hit the shield

Coollection: 12/10/8/6 seconds => 10/8.5/7/5.5 seconds

Waiting arrow

Energy consumption: 90 => 70

Damage in the current percentage of blood: 2/3.5/5/6.5/8% => 2/4/6/8/10%

Basic damage: 40/80/120/160/200/200 => 60/100/140/180/220

Basic damage: 60/110/160/210/260 => 80/130/180/230/280

As shown with the ball

The ratio of the adaptive power of the wrap (SMCK: SMPT): 1: 1.67 => 1: 2

Last chapter

Basic damage each wave: 60/80/100 => 80/100/120

II. Change the gameplay

War 3.0B: Increase Yuumi power - Magic cat - Photo 2
Jade is overwhelming, inspiring and consistent, adjusted at the speed of 3.0

Equipped

Malmortius

Combined cost: 600 gold => 400 gold

Total cost: 3,000 gold => 2,800 gold

Jade complementary

Overwhelming: electric shock

Basic damage: 30 – 184 => 35 – 189

Cooldown: 25 seconds => 20 seconds

Overwhelming: Dac Thang

In addition, the enemy is less than 35% of the blood: 3% => 5%

Inspiration: Hunter – Genius

Initial skill point: 2.5 => 3

Skill recovery point per stacking: 15 => 18 at maximum accumulation

Inspiration: accelerating phase

Cooldown: 15 seconds => 12 seconds

Inspiration: Sweet

Healing effect from the recovery fruit: 25% => 20%

Gold plus each recovery fruit: 20 gold => 15 gold

Consistency: Armor

Cooldown: 45 seconds => 35 seconds

Consistency: Conditional resistance

Initial waiting time to increase resistance: 5 minutes => 3 minutes

Armor and magic resist increase initially: 8 => 5

Consistency: Hunter – Giant

Anti -effect received from each network defeated the first time: 4% => 3%

Maximum accumulation: 20% => 15%

Consistency: The second wind

Duration of blood recovery after receiving damage from generals: 10 seconds => 5 seconds

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