I. Change in generals

Fizz
Raise / dance
Damage: 85/150/215/280 => 75/140/205/270
Ability icon
Summon Thuy Monster
Maximum basic damage: 350/450/550 => 300/400/500
Jax
Uncompromising
The speed received on each accumulated point: 3/5.5/8/10.5% => 2.5/4.5/6.5/8.5%
Lulu
Transform
Cooldown: 16/15/14/13 seconds => 17/16/15/14 seconds
Help Pix!
Shield power: 70/115/160/205 => 75/110/145/180
Yuumi
Restoring each level: 0.9 => 1.3
Hit the shield
Coollection: 12/10/8/6 seconds => 10/8.5/7/5.5 seconds
Waiting arrow
Energy consumption: 90 => 70
Damage in the current percentage of blood: 2/3.5/5/6.5/8% => 2/4/6/8/10%
Basic damage: 40/80/120/160/200/200 => 60/100/140/180/220
Basic damage: 60/110/160/210/260 => 80/130/180/230/280
As shown with the ball
The ratio of the adaptive power of the wrap (SMCK: SMPT): 1: 1.67 => 1: 2
Last chapter
Basic damage each wave: 60/80/100 => 80/100/120
II. Change the gameplay

Equipped
Malmortius
Combined cost: 600 gold => 400 gold
Total cost: 3,000 gold => 2,800 gold
Jade complementary
Overwhelming: electric shock
Basic damage: 30 – 184 => 35 – 189
Cooldown: 25 seconds => 20 seconds
Overwhelming: Dac Thang
In addition, the enemy is less than 35% of the blood: 3% => 5%
Inspiration: Hunter – Genius
Initial skill point: 2.5 => 3
Skill recovery point per stacking: 15 => 18 at maximum accumulation
Inspiration: accelerating phase
Cooldown: 15 seconds => 12 seconds
Inspiration: Sweet
Healing effect from the recovery fruit: 25% => 20%
Gold plus each recovery fruit: 20 gold => 15 gold
Consistency: Armor
Cooldown: 45 seconds => 35 seconds
Consistency: Conditional resistance
Initial waiting time to increase resistance: 5 minutes => 3 minutes
Armor and magic resist increase initially: 8 => 5
Consistency: Hunter – Giant
Anti -effect received from each network defeated the first time: 4% => 3%
Maximum accumulation: 20% => 15%
Consistency: The second wind
Duration of blood recovery after receiving damage from generals: 10 seconds => 5 seconds