In addition to the appearance of agent Chamber and Battles Pass in III, Part III, Riot Games also conducted weapons editing, especially Classic. Realizing that Classic was too strong when shooting with the right mouse and when moving or jumping, Riot Games has reduced the effectiveness of Classic when jumping, jogging or walking.
Specifically, the shot when walking changes from 0.05 to 0.6 (the total deviation is 2.5 when walking; previously 1.95). The deviation of the shot when running changes from 0.2 to 1.3 (the total deviation is 3.2 when running; before it is 2.1) and the shot deviation when the jump changes from 1.1 to 2.1 (the total deviation is 4.0 when dancing; before that is 3.0).

In addition, the publisher has made quite a lot of changes in the new Fracture map. Now, the barrier of the attacking side at the B -game house is moved back to the bridge to attack, making the defensive side easily occupy a position than the defense barrier. Wire A will be translated up to the top of the wire so that the guards can prepare for combat and defense more conveniently.
Besides, the pearl in hall A is also transferred to a more neutral position to ensure the balance for both sides. Riot Games also added a new barrier at the point of appearance to block the vision from the entrance to the hall to the main road B, this will reduce a little pressure from the attacking side when the defensive side wants to perform “tire hook” quickly.
Two weeks after releasing the 3.09 and Battle Pass update in III, Part III, Riot Games will launch the Chamber agent. The reason for delaying the launch date of Chamber is that Riot Games wants to conduct the final stage of the skill set. This is the 18th agent of Valorant after Kay/O, and the fourth guards of the game after Cyher, Killjoy and Sage.