Top 5 strongest DTCL squads in version 11.12

In addition to the major changes in arsenal, other adjustments such as additional new consumer items, changing the rate of falling items and the critical damage rate of the generals have a great impact on the current meta of DTCL Season 5. Not to mention the edits of the strength of the general (Hecarim, Kayle, Jax) and the ethnic/system (envoys, zombies, knights) will also greatly affect the squad in version 11.12.

Top 5 DTCL squad most powerful Version 11.12 is evaluated based on the following criteria:

– The strengths and weaknesses of the squad.

– The power of the main card.

– Their popularity in version 11.12.

The outstanding squads in almost every versions such as Karma squad, evil killer and Kayle knight will not go into analysis. In contrast, this synthesis will focus on less common squads or are starting to emerge in the DTCL 11.12 version.

Top 5 strongest teams DTCL season 5 version 11.12 - Photo 1
Ta Than is the tribe/system that is most assessed in the DTCL squad

Below will be a list of the top 5 strongest DTCL squads in version 11.12 Thethao.vn Introduce to readers:

1. Evil Gods

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This is a lineup of artist Teemo and Heimerdinger, built behind the solid resistance of the evil god. This squad has a small disadvantage at the relatively late strength threshold when important chess pieces have 5 gold price.

Most of these team players will start with a magician first. The main equipment for Teemo and Heimerdinger will be kept by Brand and Kalista until the player finds these two cards.

Besides the magician, the Ta Than Zombie squad is also not too bad to start, although it will not be as effective as if Kalista or Brand does not get up to 3 stars. In the case of Kalista and Brand to 3 stars, players can consider keeping items for these two generals.

2. Army Corps

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This flag seems a bit 'crazy' when Kayle owns both ethnic groups/systems as the same knights but will not be equipped with any items. Instead, the true main force of the flag will be the combination of Riven and Draven. The explanation for this is in the goal of the squad to allow Riven constantly to stun while the fairy will give this girl the ability to be immune to control.

This is one of the few squads that Ashe is really useful. At level 9, players can add another knight to keep Taric the ability to survive and heal more for the squad. Diana may also be considered to become the second/Ma Magic Ma for Yasuo.

3.

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The army's mission is a variant of the Corps. In this repetition, Riven was a little more appreciated because the envoy became extremely strong after the 11.11b patch. Although Riven will lose quite a lot of damage index when there are only two armies in the squad, this will be offset by having a better resistance to Garen, Gragas and Nidalee.

The two races can also be swapped for Ivern and Volibear if Karma owns many strong equipment and players want to activate the magician system, which makes the Corps' squad of the Corps become flexible and meet all possible situations in the game.

4. Defining assassins

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In many games, players will not want to compete for Katarina even when they play the Dark Sat or evil gods. Typically, they will take Katarina to activate the assassin system and sell this card to take Diana or Viego at the end of the match.

Do not ignore this point but take advantage of it because Katarina 3 stars can completely be a good main force. It would be great if you receive one or two random dark equipment and can be installed for Ryze or Viego, which will help activate the decline tribe and increase the strength of Katarina.

5. The Darkness of the Magic Magic

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Although Morgana was often overlooked among the cards, but in this flag, she was allowed to shine! Thanks to the shield from Magic Porcelain, Armor Angel, Inner Leader of the Dark Fairy and the quality barrier including Volibear, Ivern, Darius or even Yasuo, Morgana almost could not be attacked and there would be enough space for this girl to cause an incredible amount of damage.

This is also one of the few flags that Diana can promote all the effects. Despite being a golden general, however, Diana is always underestimated in the ability to carry the team and very few flags can allow Diana to shine like the Darkness of the Magic.

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