
System changes
Change the ratio of general roll
– Level 6: 35/35/25/5/0% => 25/40/30/5/0%.
– Level 7: 19/35/30/15/1% => 19/30/35/15/1%.
The ratio of the appearance of Dark Equip (selected equipment)
– 1 Dark equipment: 10% => 0%
– 2 Dark equipment: 75% => 70%
– 3 Dark equipment: 10% => 25%
– 4 dark equipment: 5% => 5%
Bonus box: Reduce the rate of opening gold, increasing the opening rate.
Changes in the ethnic system
– Combatant: The shield will be based on the maximum blood of the warrior generals
+ 3: 20% blood
+ 6: 40% blood
– Knight: Reduce damage to change from 90 => 80 (+6)
– Definition: SMCK adds from 160% => 140% (9 decline)
– Zombie: Hemorrhage and SMCK of the zombie
+ Blood: 1000/1400/1800 => 1000/1600/2200 (3/4/5)
+ SMCK: 100/140/150 => 100/160/220 (3/4/5)

Change in generals
Tier 1 general
– Vladimir: Skill surveillance increases from 250/350/450 => 300/420/540
– Udyr: Smartcase surveillance by SMCK decreased from 130/140/200% => 120/130/180%
LEVELS 2
– Leblanc:
+ Skill surveillance reduced from 200/300/600 => 200/300/550
+ Stun time from 1.5/2/2.5 => 2 seconds

– Sejuani: Armor and magic resist when using skills increased from 60/120/300 => 100/150/300
– Soraka: Energy used to decrease from 80 => 70
– Trundle: The ratio of theft of theft skills decreased from 100% => 50%; Effective time skills increased from 6 => 8 seconds
– Varus: Additional damage for allies decreased from 40/60/100 => 40/60/90
General 3
– Lulu: The public attack speed for teammates increases from 70/80/100% => 70/80/120%
– Morgana: Blood increased from 800 => 850; Energy increases from 60/120 => 80/120
– Nidalee: Skill surveillance from 100/150/375 => 120/180/450

– Pantheon: Reduce damage from 75/80/90 => 65%
– Riven: SMCK added after using skills from 90/100/130% => 90/100/150%
General 4
– Aphelios:
+ SMCK increases from 70 => 75
+ Physical damage plus when using skills increased from 100/150/300 => 150/200/400
– Draven:
+ Damage by SMCK ratio decreased from 180/200/350% => 160/170/340%
+ Damage plus increased from 150/200/500 => 125/200/800

– Jax: The attack speed decreases from 30/35/50% => 20/25/60%
– Karma: Skill -changing skills from 180/240/700 => 200/250/600
– Mordekaiser: Energy uses increased from 70 => 80
– Vel'koz: Skill murder decreased from 1000/1250/4000 => 900/1100/4000
General 5th
– Darius:
+ Energy varies from 30/100 => 40/100
+ Except armor decreased from 70% => 50%
+ Time minus armor decreases from 10 => 8 seconds
+ Skill surveillance in % SMCK from 160/200/2000 => 180/220/2000 %
+ Recovery when using skills increased from 10% => 15/20/25%
+ Number of healing attacks decreased from 3/4/10 => 2
– Garen:
+ The time to reduce magic resist decreases from 10 => 8 seconds
+ Except armor decreased from 70% => 50%
+ Time minus armor decreases from 10 => 8 seconds

– Heimerdinger: Skill surveillance increases from 400/600/7777 => 500/650/7777
– Kayle: Blood decreased from 700 => 500

Change of equipment
– The staff of the Angel: Skill surveillance plus energy increased from 35% => 40%
– The righteousness of the evil: Maximum blood received by energy increased from 300% => 350%
– Black Blood Sword: Time to speed up the attack from 3 => 4 seconds
– Sword death: The starting point will have 4 stacking (both ordinary and dark equipment)
– Sword of black market guns: Heal for the nearest ally => heal for the lowest blood allies
– Dark green arc: Except for armor and magic resist increased from 50% => 70%
– Remering chain: Hurry increased from 25% => 20% of the lost blood
– Statikk electric knife: Reducing magic resist from 70% => 50% (both regular and dark equipment)
– Claw hatred: Redo – the owner and allies 1 box will receive a shield to absorb skills.