1. When DTCL 5.5 updates?
DTCL 5.5: Start warrior It will be officially launched at the North American server on July 21 (about July 22-23 at the Vietnamese server) through the update of 11.15.

2. Update the equipment is edited
Swipe
When the battle begins, the owner and all allies of the same row (range 1 cell) will receive a shield to prevent the skills of the first enemy.
(Only – Only 1 equipment on each champion)
Dragon
Get additional 200 magic resistance (including equipment pieces). When the owner is hit by magic damage from the opponent's skills, the dragon strokes a fire ball towards them and deals a 25% maximum damage (1 second of cooldown).
Justice hand
The owner will have 2 amulets including:
• +10 Physical damage and +10 magic power.
• The attacks and skills will recover 10% of the damage to the damage.
Passive: At the beginning of each round, one of these charms is increased to 40%.
Giant power
When the owner attacks or receives damage, they will get two physical damage and magical power.
Cumper up to 25 times, until the owner achieves 25 armor and magic resist.
3. List of all light equipment DTCL 5.5
Great angelic light
+10 Magic power
+15 energy
Each time the owner uses the skill will receive skill maseting corresponding to 75% of the maximum energy (the magic power plus will apply the first use of the first skill).
Blood sword light
+40 attack power
+20 magic resistance
Additional index: 30 attack damage.
Physical damage healing for owners is equal to 50% of damage. When falling below 40%, receiving shields equal to 60% of the maximum blood, maintaining 5 seconds.
Light blue charms
+30 Magic power
+30 energy
Additional index: 30 magic power.
After using the skill, the owner regains 30 energy.
Gai Gai Light
+ 80 armor
Additional index: 40 armor.
Block the entire critical damage. Once attacked, dealt 150/200/300 magic damage to the surrounding enemy (2.5 seconds activation once).
Light power cup
+ 20 magic resistance
+ 15 energy
When the round began, the general ownership and 2 allies besides increasing 50 skill murders.
Sword Death Light
+ 20 attack damage
When involved in defeat, the general ownership increased by 15 physical damage, this effect is infinitely accumulated, starting with 4 cumulative.
Lighting dragon light
+ 40 magic resistance
+ 30 magic power
Additional index: 30 skillful surveys.
Increase 500 magic resistance for owners.
Heart of light
+ 20 armor
+ 60 energy
Additional index: 45 energy.
50% reduction of enemy attack speed within 2 cells.
Animal Statue Thach Giap Light
+ 20 armor
+ 20 magic resistance
The owner receives 40 armor and magic resist for each enemy to attack him.
Giant light
+ 10 attack damage
+ 10% of the attack speed
The owner's damage caused by 10%. If enemy blood is greater than 1100, the damage plus will be 75%.
Armor of Light Angel
+ 10 attack damage
+ 20 armor
+ 30% of the attack speed
Additional index: 30% of the attack speed.
The owner will revive with 100% blood and remove the entire adverse effect after being defeated for the first time.
Lighting
+ 40% of the attack speed
+ 20 magic resistance
Additional index: 30% of the attack speed.
The attack of the owner shot out 1 more lightning, causing 110% of physical damage. Lightning triggered the attack effect and may be critical.
Hand light
+ 15% of the critical ratio
+ 15 energy
The owner received 45 physical damage and 45 magic power and healed with 40% of damage.
Search for light hextech gun
+ 10 attack damage
+ 40 Skill Master
Additional index: 30% of magic power.
Magic damage and standard damage from the skills of the owner healed with 50% of damage. The amount of healing blood surpasses the landmark will form a shield to absorb up to 600 damage.
Infinity Sword Light
+ 10 attack damage
+ 75% of the critical ratio
Additional index: 40% of critical damage.
The owner receives 75% of the critical ratio. Each 1% of critical ratio exceeds 100% will turn into 1% of critical damage.
Lightning crossbow light
+ 10 Skill Survey
+ 20 magic resistance
The enemy in the surrounding 4 cells has a 50% reduction of magic resist. When they use the skill, they will bear the maximum power of the maximum energy.
Light jelly gloves
+15% of the critical ratio
+10 Magic power
Additional index: 80% of critical damage.
The defeat and the standard damage of the owner may be critical.
Blue palace light
+40% of the critical ratio
+10% of the attack speed
Additional index: 30% of the critical ratio.
When the owner deals critical damage, the target's armor will be reduced by 70% until the round is over.
Iron Solari Light
+10 Magic power
+20 armor
When the round begins, the owner and the ally within the two cells next to receive the shield to absorb 600/700/800 damage in 60 seconds.
Lighting Devils
When the owner deals magic damage or standard damage with skill, enemies will be burned by 40% of the maximum blood in 10 seconds, and 50% healing.
Mercury cloak light
+30% of the attack speed
Exemption of 30 seconds for owners.
Witch Hat Rabadon Light
Increase 100 magic power.
Light cannon
+ 40% of the attack speed
Increase the owner's range of 2 more cells and receive an additional 40% of the attack speed. The owner's attack cannot be dodged.
Remering chain of light
+ 150 blood
+ 15 energy
Every 5 seconds, the owner of 40% of the blood has been lost to allies within 2 cells. Allies were healed by 30% of widespread damage to 5 seconds.
Lighting
Basic attacks shot extra rays at another nearby enemy, causing 110% of the attack damage and applying the attack effect. This extra ray can also be critical.
Additional index: +30% of the attack speed.
Still still light cloak
+ 15% of the ratio
+ 20 armor
Additional index: The entire allies increased by 15 energy initials.
The enemy was hit by 65% of the maximum energy for the first skill.
Lighting Shojin spear
+ 10 attack damage
+ 15 energy
The owner's attack regains 15 more energy.
Light electric knife
+ 10% of the attack speed
+ 15 energy
Each 3rd attack will release 1 lightning lightning 6 enemy generals, deal 100 magic damage and reduce their magic resistance 50% in 5 seconds.
Lightter fire armor
+ 150 blood
+ 20 armor
Additional index: 2% maximum blood per second.
Every 2 seconds, 1 random enemy within 4 cells burned 40% of the maximum blood into standard damage in 10 seconds and reducing their healing ability by 50%.
Gloves Gloves Light
+ 15% of the critical ratio
+ 15% of the ratio
At the beginning of the round, the owner will receive 2 random equipment.
Giant light power
+ 10% of the attack speed
+ 20 armor
When the owner receives damage or deals critical damage, he will receive 6 more physical damage and 6 magical power. Cumulative 25 times and when full 25 cumulative, get 50 more armor and 50 magic resist.
Blood armor
+ 300 blood
The owner increases 2000 blood.
Light Zeke command flag
+ 10 attack damage
+ 150 blood
Owners and 2 allies besides 50% increased attack speed.
Phong sword light
+ 20 magic resistance
+ 150 blood
Additional index: 15% of the attack speed for all allies.
The enemy was knocked out for 10 seconds, ignoring the effect.
Understand light
+ 10% of the attack speed
+ 150 blood
Provoking enemies in the range of 2 cells at the beginning of the round. When the owner dies, nowhere light will be summoned and provoked the surrounding enemies. Lightless nowhere receives 25% of the index when equipped on recalled units (such as Sion).
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