https://www.youtube.com/watch?v=8unzttxnqdo
1. Veres
This is a popular general in most ranks as well as large and small tournaments. Everyone is not too strange to her brand. The passive of Veres is bleeding.
The often hit attacks will help her accumulate 1 point of blood in 10 seconds, when 4 Veres will start shaking the physical damage plus 8 to 15% blood, the lower the blood, the maximum suction rate up to 80 to 150%. Especially, Veres also decreased by 1 second and 1 and 2, and 2 seconds cooldown 3. In addition to accumulating the passive, Veres can also use the 1 and tricks to accumulate internal accumulation faster.

When entering the fight, if tossing the combination with common fighting, it led to Veres to turn around continuously, she was almost immortal in fighting when she was exempt from control and healing. Especially Veres also loves crowded fighting, if hit by many people at once, she will be more regained blood. And yet, when using 3 tapes in the fight to hit the enemy, Veres will cause standard damage, enter the state of hemorrhage to help increase physical work and intersect for 6 seconds, just hit the enemy or shake the circle, it will continue to last for 2 seconds, the sound sounds scary.
You can play Veres in a comprehensive manual direction or full dame to capture the enemy main forces very well. This is also the favorite general that I use in Ta Than street quite a lot
However, I found that it is not easy to master Veres, the tactics are all orientations that require players to be proficient in skills and good orientation. And yet, because only 3 is mobility, if you meet good flying champions like Zuka, Eland'ORR, Nakroth or remote structures like Hayate, Veres is susceptible to blood kite fleet.
Everyone, try to take advantage of Veres's first game to accelerate the pillars, snowball good for the game as soon as possible because when the enemy is given healing equipment, her strength will be very limited.
2. Yorn
A first gunner general of the Mobile Union, although it was edited several times, the damage caused extremely scary for the paper generals or the Toro ancestor was bored. So where did Yorn's power come from, yeah … I asked the question that was so meaningless, of course, it was in the end of this guy's name. This passive will help the attack on the fifth consecutive times to shoot 7 times to attack the enemies in front, causing a maximum blood of 2 % (each 250 Physics increases 1 % of physical damage and can be critical, more than this is a multi -target damage that can attack many enemies at the same time, hmm now thick armor like concrete, the damage caused by the internal life is the number of newly shot in the opponent. hiding behind the ad.

Well, not all, there is no need to stand constantly shooting to activate the passive when after each use of the moves, you will be triggered in the next shot. In the combo, I keep shooting 3 normal shooting, trick 1 shooting normal, tactic 2 shoots often see the enemy holding hands to altar.
But God gave no one, because of the large amount of damage so Yorn was extremely paper and did not have any maneuverability, so one is that Yorn players have to choose a beautiful location in the fight, the other is a quality product to ensure climbing the rank.
3. Thane
I find Thane extremely popular in the tournament matches. If Thane's intrinsic speaking is not too true, but with a blow support capable of creating mutations with a standard damage like Thane added the passive that can go in and out of fighting like this is not included, it costs too much. Talking carefully about the internality of Thane called magic power, when the blood is lower than 30%, the Thane will be increased by 25% of the injury and return 24% of the maximum blood in 4 seconds. This is a powerful weapon that helps Thane to return to fight extremely quickly.

And yet, in addition, each time the Thane will enhance the normal blow, which makes this blow increase the range and 6% of the maximum blood itself into physical damage. No wonder every time she ate this lady, she felt miserable, the first game of the gladiator was hitting it as if it was a grasshopper.
The fact that Thane wants to create mutations in the fight, I often find it thanks to the speed because Thane's tactics are also short. This is also a little squeezing the team. In general, the passive makes Thane extremely buffalo, so apply well to become a shield for the effective team, know how to go in and out of fighting effectively.
4. Skud
I knew the cause when I heard the passive of his blood. With every normal attack of Skud on the maximum blood enemies than me, I caused magic damage. A general that has both physical damage and has magic damage. Buffalo more buffalo.

With such power plus other moves to help Skud disturb and divide the enemy fighting squad is very good. Skud also multitasking in different positions such as going to the top, jungle or even SP is good.
However, both having damage and physical damage will also make it difficult for SKUD to dress up, usually people will use Skud a sage, a sage sword to reduce the enemy with a little more power to support the 2 -way, if such a map, the amount of physical damage from Zhao 1 and Chieu 3 will not be too much.
5. Hayate
This guy is always famous for its standard damage as an obsession for the cattle tanker generals. Of course, this standard damage is thanks to his inner peony: the attacks of Hayate will make the target of neighboring not 35% of physical work, compensating Hayate, causing 50% reduction of damage to the forest monster (increasing gradually according to general level).

The most important thing is that 6 attacks both often and hit the target, Hayate will be in 40 internal energy, and cause attacks within 4 seconds to add standard damage, and standard damage can cause critical. Usually the enemy team plays generals like Toro, Skud, Taara, Thane that I am very happy to hold Hayate. Well, to maximize the power of Hayate, try to fight regularly with a trick 1 so that I will go to the 3 -to -cause trick that will be the most in need. In addition, Hayate's 2 tactic consumes a lot of internal consumption, so it should only be used in the situation of fleeing or chasing the enemy most enemy.