In the update in the middle of the Surgy City season, the Mobile Union has a lot of new things, including a series of champions that have been edited or changed. The most typical is the case of gildur's power reduction or Toro's damage is completely transferred to magic damage.
However, the publisher still does not want to stop. A series of names began to be “touched” after the editing on August 5 and made many gamers feel surprised. However, the good news still appeared generals like Hayate or Tel'Annas to be increased a bit of strength.

General balance
Laville
Cooldown: 12s – 8s transformed into 11s – 9s and will end after 3 seconds or after supporting a move / control blow
Delete critical and slow
Shielding mechanism: Support any way in 1.5 seconds, support success will receive 0.25 seconds immortal turn into support / control in 3 seconds, support success 0.5 seconds exempt
Acceleration mechanism: 60% accelerating in 1.5 seconds turns to accelerate 20% in 3 seconds and slow exemption
New added: blocking shield 200 (+60 per level) (+80% Physics) Damage
Hayate
Normal hitting:
Normal fighting will not bounce to other enemy champions nearby targets
Chieu 1:
Damage: 125 (+20 per level) (+25% of physical work) converted into 150 (+15 per level) (+25% of physical work)
Cooldown: Fixed 5S
TEACH 2:
Increase surfing: 5m transformed into 6m
Fix the scope not in accordance with reality

Tel'Annas
Passive:
8% increase in physics when the team has turned into a direct increase in physical work 3.2% (+0.2 per level)
Chieu 1:
Adjust the damage structure: (100% Physics) Physics damage with 125 (+20 per level) (+15% Physics) Magic damage
Cooldown: 8s transformed into 5s, out of great enhancement effects began to cooldown
Delete intrinsic slow.
TEACH 2:
Slow ratio: 40% turn to 40% – 60%
Acceleration ratio: 20% in 1 second turns into 30% in 1 second
Cooldown: 9s – 7.5s transformed into 10s – 8s.
TEACH 3:
Cooldown: 45s – 30s transformed into 40s – 30s
Damage and control will not be influenced by distant distance and fixed at 300 (+150 per level) (+80% Physics) Physical damage and 1.25 seconds stun
When the capacitor is interrupted, it will be cooldown for 3s
Repairing Bug: Tung will recite control

Violet
Basic properties:
Starting after every normal attack: 1s transformed into 0.8s
Passive:
Chieu 2, 3 -way to hit the general will not be reduced by 0.5s 1 more
Chieu 1:
Cooldown: 5.5s transformed into 4s, the attack is normal after finishing the cooldown
Acceleration ratio: 50% turn into 30-50%, activated radius + 1m, nearby teams or non -general units are still activated
After launching an enhanced attack, the next attack still did not reduce the damage
Time to maintain enhanced attacks: 5s transformed into 3s
Time to strike strength: + 0.066s
Cuong Hoa attack range: -0.5m
The width of the bullet is enhanced: -1m
TEACH 2:
Range: + 2m
Slow down: 90% in 1 second turn into 50% in 1.5 seconds.

TEACH 3:
Damage: 400 (+150 per level) (+150% of Physics) converted into 350 (+125 per level) (+120% of physical work)
Cooldown: 30s – 20s turns to 40s – 30s. When the capacitor is interrupted, cooldown will be cooldown in 3 seconds
The r ratio: 10% turns into 10 – 20%
Bullet width: +0.5m
Fixing bug scope of damage does not correspond to reality
Yorn
Passive:
Damage: 28% Physics (each level 4/7/10/13 increased by 1%) Physical damage + 1% of the maximum blood target of the standard damage converted into 2% of the maximum blood target (each 150 Physics increased by 1%) of physical damage (critical)
Delete: After launching the technique to accelerate
Chieu 1:
Damage: 175 (+25 per level) (+75% of physical work) converted into 250 (+40 each level) (+80% of physical work)
Delete: stun
Newly added: hitting the enemy will slow down 25% in 2s
Cooldown: 9s – 0.6 seconds each level transformed into 8s – 0.4s per level
Chieu 2: Fix the name of the god
Original damage: 200 (+30 per level) (+50% of physical work)
Adjust the lost blood damage: 7% of the target target has been lost
Effect: The trick will repel and stun the enemy
Cooldown: 15s – 1s per level

Delete: arrows deal damage to not generals
Chieu 3: Fix the name of the Rain
Damage: 300 (+125 per level) (+55% Physics)
New effects: causing the enemy to reveal
Cooldown: 40s – 5s per level
SKUD
Passive:
An increase of 6% – 20% of the maximum blood transformed to an increase of 10% of the maximum blood
TEACH 3:
Lowering the unit is not a champion of 6% – 12% of the lost blood transformed into the unit, not 4% – 8% of the blood lost.
Keera
Chieu 1:
Damage: 50 – 100 (+20% of the permit) converted into 100 – 200 (+20% of the permit)
Edit bug
In addition to editing many generals, Lien Quan Mobile also corrected two generals in the editing on August 5. First, the 1 -to -use technique and then use Capheny's 2 -way move can shoot to the target position to glide. In addition, Joker when being slowly launched 2 still could not resolve slowly but only accelerated.