Lien Lien Mobile increasingly welcomes new gladiators who are capable of shocking, recovery as well as possessing strange mechanisms. This made Skud, the Gladiator's general in the “old village” increasingly left behind.
Just looking at the modest skin is enough to understand how low Skud's position is. In order to increase the competitiveness of Skud in Lane Ta Than, the coalition balance team has made important edits in the skill set. Below is specific information:
The basic parameters of SKUD are changed:
– Maximum blood: 3563 => 3865
– Each level: 345.5 => 356.6
– Each level: 3% => 2%
– Physics: 171 => 160
– Physics at each level: 13.2 => 12
– Spirit each level: 26.4 => 22.5
– Range: 3m => 2.5m
Passive:
– Skud attacks up to the maximum blood enemy will cause additional magic damage: 60-200 (+2% of the maximum blood itself) (+25% of the permit). This damage cannot be critical.
– The maximum blood of SKUD is increased by 6-20%.
Chieu 1:
– Cooldown: 8 seconds
– Skud glides in the direction of indicating 200-400 (+80% of the physical addition) Physical damage.
– Hit the enemy will receive 20-40% of the attack speed, and increased by 50% of the damage of the 2 and internal 2 seconds.
TEACH 2:
– Cooldown 10 seconds
– Skud capacitor for 5 seconds and get accelerated effect to 40% after 3 seconds and then decrease. The next attack of SKUD after capacitors will cause an additional 300-800 (+8% of the maximum blood) (+100% of the magic) to damage magic and slow down the enemy 30% in 2 seconds. Psychic damage can not be critical.
– During the gathering time, Skud can still attack the enemy.
– SKUD will reduce 50% of the cooldown of enhancement if hitting the enemy.
TEACH 3:
– Cooldown: 60/50/40 seconds
– Skud gathered for a moment and then threw the enemy to go 1.5 seconds, causing 400-800 (+120% of the physical work plus)
– Passive: Lowering soldiers or forest monsters when the ultimate will still recover 4/6/8% of the maximum blood.