As usual, the latest update version of the Mobile Union – Glory Cup brings many changes that can directly affect the battlefield. It is noteworthy that the adjustment of the selling price, optimized into a number of magician equipment.
I. Equipment

1. Phuong Hoang Le: Price 600 -> 500, Effective 60 -> 50
2. Jade Master: Price 2010 -> 1900
3. The staff exploded: Price 2000 -> 1800, licenses 240 -> 200, new: increase 5%
4. Berith mask: Price 2120 -> 1800, Effect 140 -> 120, Armor 225 -> 200
5. Hecate crown: Price 2300 -> 2400
6. Bang Suong ball: Price 2000 -> 2200, License 220 -> 240
Overall, small equipment used to be considered to be the sect with the magicians, Phuong Hoang Le can be widely used. Besides, the magician jade is also a good choice because of its affordable price but providing many benefits, increasing both magic and blood.
Meanwhile, the staff exploded and the Berith mask, although a little reduced, but in return, the price is cheaper and still is worth using with many magicians. The hecate crown and the Bang Suong ball continued to be high -class equipment that could hardly ignore even though the price increased slightly.
II. Badges

Carpentry
Bearing damage from enemy generals will accumulate (1 seconds 1 time), 3 times will cause 2% maximum blood into magic damage within 4m and maximum healing equal to 5% + 3% of the magic damage to enemy generals, 10s cooldown.
Although it is a very useful badge for generals that have the same way as Arum or Taara, surprisingly, Moc Giap is not popular. Therefore, with increasing the ability to heal and magic damage, this badge promises to be trusted more.
III. Supplementary

1. Faint fishing: Stun the enemy generals around 0.75 seconds and decrease 28 + 2*armor each level, 14 + 1*armor each of their level in 2.5 seconds.
2.: Receiving 25% of the effect in 6s, an increase of 10% damage, over 2% maximum blood, lasting 6s.
3.: When used on the enemy pillar: causing the pillar to be silent 4s, every 3 levels increased by 0.5 seconds to extend the effect. When used on the pillar: causing the pillar to be exempted from damage, each shooting 2 shots, lasting 4 seconds.
In the validity period, if used again, the effect will still not accumulate and not cooldown; In 60 seconds, if used simultaneously at 1 pillar, the effect is only 1s.
With interesting changes, all three additional spells can bring certain mutations in the fight. In particular, fainting can be suitable for generals with biased directions to open fights such as Max, Maloch or Omega.