In the detailed update of the superior city, generals like Lindis or Astrid and Maloch have made many changes and promises to be chosen more in single rankings as well as big tournaments. Coming to the mid -season update, the good news and sad news appeared, including the key changes of Toro and Natalya's power was significantly increased.

General editing
Errol
Passive:
Basic attack distance: 3m -> 2m
Aggregates of enhancement: 4m -> 3.5m
Time of enhancement attack: 10s -> 5s
Overputic damage: 140% of physical work -> 150% of physical work
Chieu 1:
The enemy was tied 0.5s -> enemies were slowed 30% in 2s
TEACH 2:
Damage: 200/240/280/320/360/400 + 180% Physics -> 200/260/320/380/440/500 + 180% Physics
Cooldown: 12s -8s -> 11s
5 floors of the demon cooldown 1s -> 10% cooldown cooldown 10%
Launch the next enhancement attack -> hit the next enhancement attack
Gildur
With significant changes, Gildur is expected to have less acting ground in matches. A sad information for players who like to use “Hoang Kim King”.

TEACH 2:
Damage: 400/500/600/700/800/900 + 120% of the permit -> 450/560/670/780/890/1000/1000 + 100% of the permit
TEACH 3:
Continuously attacked 0.8 seconds every 0.5 seconds -> continuously stunned 0.6 seconds every 0.56 seconds
Aoi
Passive:
Raid damage: 150-220 + 60% Physics-> 120-260 + 50% Physics
Chieu 1:
Additional damage to forest monsters: 30% -> 40%
Hit the enemy to receive shields: 15% maximum blood -> 10% maximum blood
TEACH 3:
Cooldown: 40s-28s-> 50s-40s
Zata
TEACH 3:
When flying to the speed, it is 30% decrease
Damage to each feather shot out at : 120 + 30/lv + 15% of the permit -> 140 + 30/lv + 18% of the permit. Part 2% of the maximum blood does not change
Richter

Chieu 1:
Sword Lam: Add new: add 3% -8% of the blood has lost physical damage
Cooldown: 9s -8s -> 8s
An additional chemical blow: 130% of magic damage Physics -> 150% of the physics of magic damage
TEACH 2:
Red sword: Damage: 250-500 + 150% Physics-> 300-600 + 150% Physics
I no longer get rid of running
Alice
This is the general who “stormed” in the application when used by the bulls of Saigon Phantom but was in the jungle position.
Passive:
Launching a 20% speed increase in 1s -> increasing 20% speed in 2s
Chieu 1:
Cooldown: 9s-6s-> 8s-6s
TEACH 2:
Running acceleration: 30% -> 20% (+3% per 100 permit)
Shield 200-400 + 60% of the permit-> 300-600 + 80% of the permit
Cooldown: 11s-8s-> 12s-9s

TEACH 3:
Delete: 30% reduction of enemy spell
Hit the first time causing x4 damage
Reduce radius (-0.5m)
When being silent, slowing down 60% more
Extend slow time (+20%)
Cooldown 30s -> 40s -30s
Florentino
Passive:
Delete raid increased 10% of damage
Chieu 1:
No internal consumption -> consuming 50 internal energy, picking up anise 50
TEACH 2:
Consumption 100 internal energy -> consumes 50 internal energy
TEACH 3:
Delete: 60% reduction of damage from other enemies
The victim has a 15% reduction in armor -> Flo increased by 10% -20% of damage
Exemption from other enemies -> exempt from all
Keera
TEACH 3:
Delete: resist 3 normal attacks
Acceleration: 30% -> 40%

Ilumia
Passive:
The enhancement trick deals 1.8 times of damage -> 2 damage
Time strengthening: 3s -> 5s
Chieu 1:
Speed energy demand (+2.5 m/s)
Increase range (+0.5m)
Damage: 350/390/430/470/510/550 + 40% of the permit -> 325/360/395/430/455/500 + 37.5% of the permit
TEACH 2:
Acceleration: 50% -> 30% -50%
Slow time: 1.5s -> 2s
Increase radius (+1m)
Taking off the imprint -> winning the enemy with more imprints, can be accumulated
Cooldown: 10s-7.5s-> 12s-8s
TEACH 3:
Deleting: launching more imprints
Increase cooldown (+10s)
Krixi
Chieu 1:
Damage: 500/575/650/725/800/875 + 75% of the permit -> 525/605/685/765/845/925 + 80% of the permit
TEACH 3:
Damage: 275/350/425 + 65% of magic -> 300/380/460 + 70% of magic
Toro

TEACH 2:
Damage: 100% Physics + 5% Maximum Health -> 100% Physics + 8% Maximum Blood
Type of damage: Physical damage -> magic damage
Natalya
TEACH 3:
Delete: When launching the control of the control states. But still blocking the control after the shield
Blocking shield: 500/750/1000 + 75% of the permit -> 850/1275/1700 + 100% of the permit
Airi
Passive:
Standard damage: 136% Physics + 1%/LV -> 135% Physics
Astrid
TEACH 3:
Increase the championship time to prevent the ultimate from being interrupted

Kahlii
Passive:
Damage to the project decreased by 50%
Chieu 1:
Allows both tossing and moving
Slow in: 2s -> 1s
TEACH 2:
Delete the addition
Shield: 250 + 30% of the permit -> 350 + 65% of the permit
Passive acceleration: 2% + 1%/lv -> 15 + 5/lv (plus units)
Activate running acceleration: 30%, gradually decreasing in 1 seconds -> 75 + 20/lv, decreasing in 3 seconds
TEACH 3:
Damage each sword : 80 + 20/lv + 8% of magic -> 64 + 16/lv + 7% of magic
Total earnings: 55 -> 90
Thorne
Chieu 1:
Purple bullets: Maximum blood enemy 2/3/4% (up 1/1.5/2% every 125 Physics plus) -> Maximum blood enemy 2/3/4% (up 0.5/0.75/1% each of 100 additional physics), magic damage
TEACH 2:
Purple bullets: Maximum blood enemy 2/3/4% (up 1/1.5/2% every 125 additional Physics) -> Maximum blood enemies 2/3/4% (up 0.5/0.75/1% Each 100 Physics plus), standard damage standard damage
Equipment editing
Resilient shoes
Armor: 110 -> 90
Gaia
Armor: 240 -> 200
Troy Medal
Armor: 360 -> 200
Old internal deletion
Innovation: Receive 8-112 armor (increase according to general level)
Innovation: Every time you leave the fight, receive (400 + 60 x general) armor

Lava
Physical armor: 180 -> 240
Lava from now on no longer armor
Receive shields: 20% maximum blood + 30% of the blood is lost -> 30% of the maximum blood + 10% of the lost blood is lost
Thunder sword
Price: 1780 -> 1900
40% of the attack speed -> 35% of the attack speed
Lightning – magic damage: 135 + 20% Physics -> 135 + 25% Physics
Fluttering – Cooldown: 0.3s -> 0.35s
Edit the gameplay
Metallurgical badges: Money increases per stack: 25 -> 20, accumulated recovery time 25s -> 20s, Maximum amount 1200 -> 900
Golden Lower Ta Than Caesar started: 70 -> 50
The tyrant of the tyrant dragon starts: 140 -> 100
The first 5 minutes of mid -line soldiers decreased to 80% of the amount of blood
External and middle pillar damage: 470 -> 510
Damage to the steps: 630 -> 700
Growth damage of the pillar each time 2.5%, up to 125%