Zeri since its launch has always been an extremely faulty champion thanks to the ability to deal extremely strong damage at the end of the match. Because of that hegemony, Zeri has become the No. 1 choice of professional League of Legends in the summer. However, before adding Worlds, she was reduced in comprehensive and absent power in the biggest tournament of the year. After the Worlds ended, this was the time when Riot let her return with a series of changes.
Specifically, the latest changes of Zeri in PBE include: (Translation according to the same challenge)
Basic specifications:
– Basic moving speed: from 325 increased to 330
– Basic SMCK: from 50 increased to 53
– Basic armor: from 20 increased to 24
– Basic blood: from 600 increases to 630
– Ratio of attack speed: from 0.568 increased to 0.625
– Blood at each level: from 109 increased to 115
Passive mobile power source:
– Moving speed plus when robbing shields: from 10% of the movement speed added to 10% of the movement speed
– Time to speed up the movement: from 3s drop to 2s
Q – Continuous electric gun:
– Skill range: from 825 decreased to 750
Passive: SMPT ratio when the attack is fully charged: from 90% increased to 110%
Activate:
– Rate of conversion of attack speed (when exceeding the limit) into additional damage: from 60% increased to 70%
– Basic damage: from November 8, 14/17/20 auto to 15/18/22/24/27
– SMCK ratio: from 100/105/110/115/120% change to 104/108/112/116/120%
W – High voltage pulse:
– Type of damage: From magic damage to physical damage
– Basic damage: From 20/55/90/125/160 increased to 20/60/100/140/180
– SMCK ratio: from 100% increased to 130%
– SMPT ratio: from 40% to 0% decrease
– Skill execution time: From 2.5 times the time of launching the attack often changes to 0.55 – 0.3s (ratio according to the attack speed)
– Rocket speed: from 2200 increased to 2500
– Time shot out: from 0.75s increased to 0.85s

E – as fast as electricity:
– Energy consumption: from 80 at all levels to change to 90/85/80/75/70
– Cooldown: From 24/22.5/21/19.5/18S to decrease to 22/21/21/19/18s
* New: The next 5s after using E – fast like electricity, Q – Continuous electric gun will cause an additional 20/22/24/26/28 (+ 20% SMPT) (+ 12% SMCK plus) magic damage to the first target to hit and through them through them
* New: Maximum additional 65% of the damage is based on critical ratio
– Piercing damage to the enemy after the main goal: from 60/70/80/90/100% increased to 80/85/90/95/100%
– The amount of cooldown reduction when causing critical lice: from 1 seconds increased to 1.5s
R – Power peaks:
* Elimination: No longer deals 5/10/15 (+ 15% SMPT) magic damage
– Delivery range: from 450 increased to 650
– Basic damage: from 150/250/350 increased to 175/275/375
– SMCK ratio: from 80% increased to 100%
– SMPT ratio: from 80% increased to 110%
* New: If R – electricity peaks at least one enemy general, Zeri is increased by 10% of the moving speed, 30% of the attack speed and continuous shooting in 5s. Hit the general will refresh this effect by 1.5 seconds (maximum 5s)
– The number of overloaded accumulation received when it is critical: from 2 increased to 3
– Maximum overload effect time: from 6s increased infinite
Thus, Zeri will still be a super gunner game with the ability to shoot the device but in a critical way, this promises to increase the strength to help Zeri return.