League of Legends: The Aram map changes and the remarkable things in the howling

Change in version 12.22

In the current version of 12.22, Riot has started to bring a few edits to Aram and the major changes of the pre -season period. In this first version, the balance will not be heavily placed because Riot is aiming to collect data with increased and decreasing testing.

The main goal is to reduce the dependence on the increase/decrease of damage to the damage or cause, because some generals are terrible when their damage/resistance is too high, or creating depression if the damage is pushed down too low.

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The generals using the internal power are 20% faster than 20%

Specifically, in terms of strength, Riot has changed the internal cycle speed for generals using the internal energy, Akali, Kennen, Zed and Lee Sin. Now, these generals will have 20%faster internal regression speed, making the fights from small to large will be much softer than before.

20% of the internal regression speed plus will make these generals more confident and easier to participate in constant combat without fear of internal deficiency when needed. Although this change is not too significant, it is still a small plus for those who like to use generals using internal or struggling when using them in Aram.

In addition to increasing the internal regression speed, in the current version, Riot also increased the effect of the effect for assassin generals, including: Akali, Ekko, Elise, Evelynn, Fizz, Kassadin, Katarina, Kayn, Kha'zix, Leblanc, Pyke, Qiyana, Rek'SAI, Rengar, Talon, Talon, Talon, and Zed.

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The assassins are increased by 20% of the effect

The assassin is always an extremely powerful role in Summoner's Rift, but in Aram, this general is quite drowning compared to the common ground when the howling wind does not have many corners or dust to participate in the fight. The assassin also needs space to find a target of less blood, but in this map, the space is quite a luxury.

As for the reduction of power in Aram, only one champion was taken to the operating table as Ashe when this girl will be deducted 20 points of basic skill. That is, when in the Aram battle, Ashe will have a cooldown index of -20 if they have not purchased any equipment or pearl points plus the skill point. This change will be a died blow of Riot into the Ashe play style and command the king in the howling wind.

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Ashe commanded the emperor to be wiped out

In Aram, Ashe was too uncomfortable when it seemed that this map was born to give the way up. The ability to slow down with scattering and the effects of the plaster and the time of the broad plastering with the element is what makes Ashe too ops here.

With -20 skill recovery points, Ashe now certainly will not be too cancer in the early and mid -match. Although at the end of the game, when all the equipment, the Cung Bang will still return to the current discomfort and the ability to use W and R continuously, but this Nerf can be considered as the death of Riot for the Ashe's upwards. So do not be too naive but rush to carry Ashe into Aram just to Poke as before.

Update in version 12.23

In the 12.23 version, sucking blood and total blood sucking on soldiers will be reduced by 50%. This change will almost not allow players to stay the road after participating in the fight. One is to rush into each other and fight to the end, the other is suicide as soon as the amount of blood is no longer enough for the next fight.

Perhaps Riot is encouraging Aram players to fight and die more to increase the drama of the match as well as shorten the play time of this mode. This will also reduce the situation of an ARAM game lasting 30 to 40 minutes, equal to normal fighting or ranking in Summoner's Rift, while Aram is born to save time with an average of 1 game of only 10 to 20 minutes.

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Deep wounds for healing, and blood sucking does not need anymore!

With the Nerf phase the ability to suck blood from such heavy soldiers, many of you may be sweating about Poke to death in Aram when the generals are always considered Meta and proved too uncomfortable in this game mode. Don't worry, Riot is not as cruel as you think. Because in the upcoming 12.23 version, the amount of damage caused by the general (excluding the ultimate) from a distance of 1,000 to 2,000 units will be reduced by 15-30%, instead of decreasing 15% of damage from all sources not the ultimate from a distance of 1,000 or more units.

This change is considered the end of the short -sleeved generals or not capable of Poke but is a critical blow for the generals from afar. The blood structure of generals like Xerath, Ziggs or Lillia will be worse than before, limiting discomfort and helplessness for those who have to confront these generals.

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The Kai'SA AP gameplay will no longer have the acting ground

However, this is also an indirect Nerf for the Kai'SA AP, also known as the beloved name Kai'sa a button. Those who have encountered this type of build of Kai'sa must also go to the field when they have to constantly eat the ray from the distance too far away. With 30% of the reduction of damage, Kai'sa main may have to rethink the way to their map in the next ARAM match. This change will also partly help players boldly choose short -sleeved champions and support for teammates, instead of picking the Poke squad as before.

Change map

After successfully bringing the technology port and the elemental dragon at the Summoner's Rift map, Riot decided to apply that success formula to the howling map. A technology port will be arranged in each main house Nexus to move the player out of the same tower quickly. If the outer pillar has been collapsed, the destination of this moving gate will move to the remaining farest position. Players will be able to use the opponent's technology port.

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Technology port in the Aram map

The technology port will help to sacrifice slightly partly responsibility when the player now does not need to move a long distance from home to the position of teammates who are fighting anymore. Even players will have to constantly plunge into combat to compete for each space, even if they have just been defeated.

This supplement also makes the housekeeper more interesting when the public side must find the right plan to take away a certain amount of blood on the sacrifice, and the side must quickly return to the road with a moving gate and find a way to regain the advantage of the game. Moreover, the appearance of the technology port will somewhat cause Poke to death is no longer too ominous. You can eat all the opponent's structural skills, die, and return to the road with full blood bar as new.

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The destroyed pillar will create the terrain

In addition, the protective pillars also form obstacles after being destroyed. This pile of rocks will be considered as the terrain and blocking half of the aisle at the foot of the pillar has been broken. The developer from Riot Games says these pillars are “old and have many signs of age” and need more interesting interactions on the map. “Our goal with the debris of the pillar is to create interesting situations on the map to escape the usual straight line of ARAM,” Riot further explained.

This terrain will play a key role in choosing the player's movement after the pillar has been destroyed. The only movement on one side of the map will make generals like Sion or Nunu need more skills to open fights. Although only moving on one map, you can still use cross -terrain skills, especially drag skills.

Therefore, not everyone will be safe to hide behind the other side of the tower. This change will also limit the fact that the general has a skill in ARAM, opening up many tactical options and opportunities for mobile generals like Lee Sin, Ezreal … or benefiting from the terrain such as Bard, Rek'SAI, Poppy or the latest K'Sante with his ultimate,

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New grass dust is added to the Aram map

Along with changes in terrain and technology port, a small grass dust will also be added to the right of the map, creating richness and novelty in the performance of the match. Along with 2 familiar grass dust on the left side, the new grass dust was placed by the development team on the opposite side, making the match the match no longer put completely on one side as before.

The danger will now be lurking on both sides, and the generals need surprise such as Thresh, Blitzcrank, Gangplank or even assassins like Rengar will be somewhat indirectly increasing strength. Riot also emphasized an interesting thing that this grass dust is big enough to accommodate all five members in the team. Besides, the grass dust between the pillars will also be updated images to look a bit bigger than the present.

In 12.23, Aram's death time will also receive some updates. Specifically, the dead time will add 2 seconds at level 3; plus 5 seconds from level 4 to level 8; Add 4 seconds at level 9; And another 3 seconds from level 10 onwards.

Although the dead time will be longer, but with the additional technology ports, you will return to your teammates much faster than before, so these changes will not affect too much of your Aram matches. If so, it will be in the final stage, when any mistake will pay the price.

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Players will know who bought Battle Boost for the team

In the update next, Aram will also add a few upgrades of quality and experience. Players will be able to see who bought Battle Boost for their team. The parameters are about to be launched to Battle Boost in the last seconds that do not accidentally change the player's outfit but still give them enough time to react if they want to refuse. Players will also be able to see which champion will give them the Hextech chest if they earn S score from them.

Aram Clash

In addition to the game updates, Riot Games also plans to deploy the Aram Clash tournament on all global League of Legends server systems. Along with the Money Changes in the 2023 season, the last Clash of the year will be transferred to the howling wind, where it will immediately apply updates of completely new maps.

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Aram Clash will appear

Aram Clash will be free to participate for all players. The tournament consists of 8 teams, each team guaranteed to play 3 matches. In Vietnam time, the registration phase will be opened on December 6, and the tournament will officially take place in December 11-12. In Aram Clash, each player will always have 2 dice before each match, increasing the choice of each team to 10, thereby creating diversity and abundance of gameplay and tactics for each team. All participants will be given the Aram Clash icon.

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