Statistics are published by Esports Charts, monitoring the bonus in the year of some ESPORTS subjects, the period 2016-2024. In particular, Esports Charts specially divided into groups: stable development, positive development and strong fluctuations. The group fluctuates according to the assessment of the page including DOTA 2, PUBG Mobile and Fortnite.

In terms of bonuses for eSports events, DOTA 2 is definitely the most famous game. Right from the first The International tournament in 2011, Valve published $ 1.6 million to award for this event. After that, this publisher also announced a form to increase bonuses for the tournament: Through selling items in the game, 25% of the value will be added to the total bonus of the tournament.
In 2021, The International event achieved a bonus of more than 40 million USD, of which 18 million belonged to the champion that year, Team Spirit. Besides Dota 2, Fortnite also peaked with a total bonus of more than $ 50 million in 2019. However, the explosion of Fortnite is the time when 2019 is the five most powerful games.

Accordingly, Epic Games put all Esports into Fortnite this year when Fortnite World Cup 2019 owns a huge prize of up to $ 30 million. However, Fortnite's bonus dropped suddenly in the following years, especially with the influence of Covid-19 pandemic and the attraction of Fortnite decreased.
With a stable development group, Esports Charts rated 4 games including League of Legends, Call of Duty, Rainbow Six Siege and PUBG (PC). These games keep the stable bonus levels because the developers directly hold the organization and pay the bonus. These games all organize tournaments in the League system and do not appear much fluctuations.

The last group is a positive development with three subjects: Counter-Strike, Honor of Kings and Valorant. With Counter-Strike, Esports depends on third party when large units such as ESL, Blast or PGL are responsible for organizing, Valve is only accompanying at major events like Major. However, with the number of continuous tournaments, bonuses for Counter-Strike events also changed very positively. Of which, 2024 was the highest year with $ 22.8 million.
With Valorant, Riot Games's FPS game has only appeared from 2020, but owning an extremely solid eSports background. With experience from League of Legends, Riot Games has built a increasingly complete VCT system and spreads from international to semi -professional levels. Due to the solid background, the bonuses of the Valorant tournaments also gradually increased with the highest landmark of 2023, the total bonus reached nearly 10 million USD.

The development of eSports is going on continuously, especially when the joining of the “big” from Arabic. Outstanding events such as Esports World Cup or the upcoming Esports Olympic promise to continue to make electronic sports stronger, becoming a potential entertainment content in the future.