The envoy

This squad revolves around the main force is Karma. Karma is the 4 -gold general capable of discharging her moves faster than the previous way, and if she can be discharged continuously. With the power of being strongly buffed at generals like Soraka, Nidalee, Riven, this will be a good complement for Karma. The strength of this squad lies in the powerful healing ability of the angel and artists to provide energy regrets for the whole team and this is a comprehensive squad from resistance to damage.
To help the main force maximize strength, you should try to collect ingredients such as oversized sticks, practice gloves, goddess tears and BF swords for easier equipment transplantation in the later stage.
If you can reach level 9, add Nocturne to the squad to activate the three evil gods to increase the resistance of the squad.
Archeric Magician

This squad creates a powerful Aphelios main force with the effects of the two Ma Ma and Archers. Ma porcelain helps Aphelios as well as the generals of this clan have more shields if their blood drops below a certain threshold, preventing early shock. Aphelios will attack faster thanks to the amount of attack speed from the archer.
Play this squad when you find Aphelios early and start well with the magic generals. You can also play this squad if you get many BF swords and wooden supply.
Despite its high amount of damage, Aphelios' ability to defend is weak and easily defeated quickly. Arrange Kindred next to Aphelios to make sure Aphelios can revive again. Ideally, you should equip Aphelios armor for the angel when Kindred has not used skill but Aphelios lies down.
Evil magician

This squad revolves around the main force is Karma. Karma is the 4 -gold general capable of discharging her moves faster than the previous way, and if she can be discharged continuously. Gamers call this tactical as Karma “QQQQQQQQQQQQQQQ”. Karma owns a huge and stable wide area damage, so she needs quality cards that protect herself such as Ivern, Rell, Garen, and Volibear.
You can always play 2 or 4 artists depending on the enemy squad are many damage or more resistance. The squad containing quality cards is 4-5 gold, so the goal is to level 8 as quickly as possible, keeping income and ensuring a stable amount of blood. Therefore, priority is given to the use of angels to dominate the early game.
Shutter magician

This squad revolves around the discomfort of the zombie when summoning Sion to hit all enemies and fighting. With Zz'rot's password for Nunu, when Sion is recalled, this squad will have two more bugs for himself to comfortably discharge.
The zombie is very strong in the game, so the process of level 8 to complete the squad is extremely simple, the main force of the squad will be Vel'koz spraying the map. In particular, this squad has a great ability to reduce magic resist from Brand, so the mystery cannot overcome the magicians.
Because of easy to play, the top 1 easily belongs to the magician. This is an upgraded version of the witch muscle of season 3.
Corps decline

This squad revolves around the main force of Draven, famous for its two axes with huge output damage. Therefore, this guy needs strong and control cards like Rell, Ryze and Diana to freely discharge damage.
Combine the squad with Mordekaiser as the main resistance to activate the Long. Diagnotic Version 11.11, although NERF, will still be a good source of resistance for Draven to discharge damage. Do not underestimate Morde “bonker” because when he turned on the armor, he would be a perfect resistance with a terrible amount of damage 1 mace 1 enemy.
Depending on the case, replace Nautilus to add a mystery if you encounter a strong magic damage team like Vel'koz or Karma.