The strengths and weaknesses of the DTCL 5.5 roster squad

Strong point
-Riders are very easy to stimulate 3 molds 2-3-4.
– Hecarim inherits resources from both ethnic groups/systems.
– Abundant damage from Draven and Miss Fortune itself.
Weakness
– The first stage is quite weak.
– The main forces need standard equipment.
– Hecarim is required to upgrade to 3 stars.
II. Guide to play the squad of DTCL 5.5
Squad strength

The power of the Knights is in a large number of shields and the ability to reduce damage from the knight, combined with the main decline. The trio of decline must be in the squad, Hecarim, Draven and Miss Fortune. These are 3 extremely powerful generals capable of carrying the team in the middle and the end of the game.
General list
Kled
Hecarim
Miss Fortune
Thresh
Sejuani
Nautilus
Rell
Draven
Tribe/combined system: 4 riders, 4 decline, 2 knights, 2 armored vehicles.
Essential equipment
Hecarim:
Light fire cloak
Clay crossbow
Warmog blood armor

Draven:
Guinsoo crazy
Blood sword
Angelic
In the early stages of the match

At the beginning of the match, use 3 Kled, Sejuani and Hecarim to create a basic squad. Next, add Vayne to activate the failure with Hecarim.
During this period, you should accumulate money and try to find the most versions of Hecarim.
Middle period

At levels 5 and 6, add Thresh and Miss Fortune to activate 4 failures. This will supplement the missing damage to the squad.
After this period, try to activate 4 failures and 3 knights. You do not need to be too rushed to level up but accumulate money to prepare for the final stage.
The end of the match

After reaching level 7, remove Vayne and replace it with Draven. At the same time, supplement Rell and complete the quartet.
At level 8, you can choose Nautilus or Jax to activate the knight or armor for the squad.
Tips and tips
The resistance of 4 extremely good knights. Therefore, you do not need to graft too much equipment to bear them but instead, try to get equipment that is suitable for Draven.
At the beginning of the match, the knight will rush to the opponent and increase the likelihood of reducing the damage for himself. Therefore, you should arrange the knight back to one or two rows so that they activate their strength.