DTCL 5.5: Instructions on how to play an architect squad

The strengths and weaknesses of the architectural squad DTCL 5.5

DTCL 5.5: Instructions on how to play an archer square - Photo 6
The generals belong to the architect square.

Strong point

The zombie has 2 extremely good resistance, Sion and Nunu.

The archer has a huge amount of damage over time.

Most archers in the squad are capable of carrying the team.

Weakness

The archer has a poor resistance, may be killed quickly by the assassin.

It is necessary to activate at least 4 zombies so that the sion is really strong.

The strength of the squad is limited when activating only 2 ethnic groups/systems.

Instructions for playing the DTCL Season 5th Little Zombie Season 5.5

Squad strength

DTCL 5.5: Instructions on how to play an archer - Photo 2
Akshan is the main force of the architect square.


The architect squad owns the generals capable of carrying very good teams like Aphelios, Akshan, Kalista or Ashe. With superior attack speed, archers can destroy the opponent quickly.

Use this squad when you find the zombies as well as the sooner in the squad. Besides, the main forces like Akshan, Ashe or Aphelios must appear from LV7 or LV8 and reach at least 2 -star landmarks to be able to carry the team in the best way.

General list

Aphelios

Ashe

Varus

Akshan

Nunu

Kalista

Brand

Fiddlesticks

The tribes/activation systems: 4 zombies, 4 archers.

Essential equipment

Akshan

Guinsoo crazy

Blood God Sword

Martyrdom

Nunu

Giant power

Fiddlesticks

Cloak

Kalista

Patriarch Zz'rot

In the early stages of the match

DTCL 5.5: Instructions on how to play an archer - Photo 3
The architectural squad of the first match.

At the beginning of the match, you can find Varus, Brand and Kalista easily. However, you should only use Brand, Kalista or Varus to build the starting squad. You can activate 2 archers, 2 decline, 2 knights by recruiting Vayne, Thresh and Nautilus.

The squad of the above generals is rated quite strongly in the beginning of the match, which can bring the winning early. However, you still need to try to accumulate money and level up to add other generals in the squad.

Middle period

DTCL 5.5: Instructions on how to play an archer - Photo 4
In the middle of the match.

At level 5, you should take more Nunu and replace Leona, Nautilus with Kalista, Brand to summon the variable zombie to support combat. After level 6, you should remove Vayne and replace it with Ashe, and take additional Sett to activate 2 gladiators.

Damage as well as the ability to defend is quite stable, try to find the winning series with this squad. You can use slow Roll tactics to upgrade 2 archers and zombies in the squad.

The end of the match

DTCL 5.5: Instructions on how to play an archer - Photo 5
Finished architect squad.

When reaching level 7, you need to find more Fiddlesticks to activate 4 zombies. The activation of 4 zombies increases the amount of blood as well as the strength of the mutant zombies when he is summoned.

At level 8, remove Sett and replace it with Aphelios. At the same time, searching for Akshan and completing 4 archers. Finally, equip the main champions that are suitable for them to maximize their strength.

Tips and tips

Upgrade the zombies as well as equip them at least one dish to complete the set of equipment for Sion.

If level 9, add Volibear to activate the gladiator and evil god to increase the defense.

If you find the zombie, equip a archer to activate 5 zombies and achieve maximum power for Sion.

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