DTCL 5.5: Instructions on how to play an angel squad

The strengths and weaknesses of the Archer Angel squad DTCL 5.5

DTCL 5.5: Instructions on how to play an angel squad - Photo 1
The generals of the architect squad.

Strong point

Archers have a reasonable price, easy to find in the beginning of the match.

The main Varus is capable of carrying the team at the beginning of the match and the main force of Akshan carrying the team at the end of the match.

Damage comes from many generals, and has stable stabilization.

Weakness

The gunner is quite fragile, easy to be exploited by the killer.

It is necessary to equip the standard for Varus and Akshan.

The mid -stage is quite weak without upgrading 3 -star Varus.

Guide to play the Archer Angel squad DTCL 5.5

Squad strength

DTCL 5.5: Instructions on how to play an angel squad - Photo 2
Varus 3 -star is the main force of the architect squad.

The power of this squad is mainly in the huge damage from time to Varus and Ashan. Besides the huge source of damage from 4 archers, the front line is also extremely solid. And when the Angel Angel's allies were defeated, Varus would receive more armor, magic and damage, helping him to become a nightmare for every first and middle squad.

General list

Varus

Sejuani

Leona

Rell

Nautilus

Akshan

Aphelios

Ashe

The tribes/activation systems: 4 archers, 3 angels, 2 armor, 2 magicians, 2 knights, 2 knights.

Essential equipment

Varus

Jelly gloves

Shojin spear

Infinity Sword

Akshan

The Zeke Command

Zeke X2 command flag

DTCL 5.5: Instructions on how to play an architect squad - Photo 3
Akshan is the second main force of the architect squad.

In the early stages of the match

DTCL 5.5: Instructions on how to play an angel squad - Photo 4
The Arching Angel squad at the beginning of the match.

At the beginning of the match, build a basic squad with 3 angels including Varus, Leona and Aatrox. If there are appropriate equipment, install it early for Varus to keep the winning chain. When level 4, add Vayne to activate 2 archers.

If you choose Varus as the main force, use slow Roll tactics to upgrade Varus to 3 stars. On the contrary, if you choose Akshan, try to keep the winning chain and accumulate money to level up early.

Middle period

DTCL 5.5: Instructions on how to play an architect squad - Photo 5
Archer angel squad in the middle of the match.

Continue Roll tactics until you own a 3 -star varus in the squad. Add Thresh and Irelia to the squad at level 5 and level 6. About AKSHAN's equipment, install lending to hold for blood.

If you use the tactics to the early level, you should accumulate money as much as possible and do not roll Varus to 3 stars. When you reach level 8 early, you will increase the chances of searching for Akshan.

The end of the match

DTCL 5.5: Instructions on how to play an architect squad - Photo 6
The architect squad is complete.

If you already get a 3 -star Varus, go to level 8 and add Rell, Ashe, Nautilus, Sejuani to replace Thresh, Irelia and Aatrox. At the same time, look for Akshan, Aphelios and complete the squad.

If you use the tactics to the early level, discharge the income you have accumulated to search for Akshan 2 stars as soon as possible and transfer items from Vayne to Akshan.

Tips and tips

Arrange Akshan between Varus and Aphelios to all 3 effects from Zeke equipment. Besides, the knight generals like Rell and Sejuani have the passive forward to increase blood and armor, so put them back 1 row to optimize the amount of resistance.

If the enemy team has the main forces using the chessboard crossroads such as Vel'koz, Heimerdinger or Aphelios, put Rell to a corner to attract their damage.

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