
System: Ambassador – Artist
Rise price: 4 gold
Fire Skills: Karma shot out an energy flow to a random enemy, exploded and dealt 225/280/700 magic damage to the surrounding enemies, and reduced 15/15/30 of Karma's maximum energy (at least 10). Karma enhanced the third skill and released 3 streams of energy towards different enemies.
1. How to make Karma DTCL 5.5
The strongest equipment
Shojin spear: Each attack hit the target to regain 5 energy for Karma.
Rabadon witch hat: Karma increased 50 magic power when owning this equipment. Skill murder significantly increased, easily defeated the targets without magic resist, especially the main champions of the opponent.
Gloves jelly: Karma's skills can deal critical damage, and Karma gets 40% of critical damage.
Equipment replacement
If you find Light jelly glovesuse it to replace Jelly gloves In order to increase Karma's skills to 80%.
Sword Hextech gun can replace Rabadon witch hat In order to increase recovery for Karma. She received a recovery of 33% of the skill murder.
To help Karma not be shocked early, you can replace Rabadon witch hat equal AngelicKarma can revive again with 400 blood and eliminate previous control effects.
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2. The teams coordinate well with Karma:
Divine squad
Si artist squad
The Si -Tails System
The warrior's mission squad
The Dragon Reversation team reproduces
Reconstructed envoys
The army's army squad
The evil and evilist squad
The Lonks of the Artist
The Angel of the Artist
The Devil's Devil's Devils
The Holy War
Armor squad
Si -artist squad recreated
Armor's squad
3. How to play Karma effectively
Karma can use skills several times in a match, you need to prioritize fast energy items or increase the attack speed for her.
Place Karma in the preserved positions like the middle or lower row to comfortably use the skills.
Karma is a angel, so she received the ability to recover and reduce the damage of this clan. When activating the envoy, Karma has both time to use skills and recover quickly.