DTCC 6: Instructions on how to play the squad of machinery inventors

Strengths and weaknesses The substance inventor of Machinery Clole 6

CLU 6: Instructions on how to play the squad of machinery inventors - Photo 1
The generals belonging to the Machine Inventory squad.

Strong point

Comprehensive craft squad, Seraphine and Orianna are extremely good.

The squad is very strong at the end of the match.

Damage comes from many sources, helping you flexibly choose the main force.

Weakness

The main force is fragile, prone to the killer.

The front line is not too strong, forced to up 3 stars to compensate for the resistance.

Request standard equipment for the main force.

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Instructions to play the squad in the inventor of the quality phone

Squad strength

CLU 6: Instructions on how to play the squad of machinery inventors - Photo 2
Viktor is the main force of the machine inventor.

The line of machinery inventors can protect each other very well, while causing large amounts of magic damage. The strong team gradually over time with a series of 4-5 gold for the end of the match. In addition, the recall of machine/bear/dragon bearing can be supplemented with resistance and good damage to the squad.

General list

Singed

Seraphine

Jhin

Heimerdinger

Jayce

Orianna

Zilean

Camille

Viktor

The tribes/activation systems: 5 inventors, 4 machines, 1 shift, 1 idol.

Essential equipment

Singed

Pink flower

Glorious armor Warmog

Cloak

CLU 6: Instructions on how to play the squad of machinery inventors - Photo 3
Singed is the main resistance of the machine inventor.

Viktor

Hirana

Rabadon witch hat

Jelly glove

In the early stages of the match

DTCC 6: Instructions on how to play the squad of machinery inventors - Photo 4
The team invented the first match.

At this stage, use Signed, Heimerdinger, Zilean and Camille to form a basic squad. With 3 inventors, you will summon the battlefield. In addition, the effect from 2 machines will help your early damage to stabilize and keep blood. At this time, accumulate money and limit the general Roll because your main force only appears in the later stage.

Middle period

DTCC 6: Instructions on how to play the squad of machinery inventors - Photo 5
The squad inventor machines in the middle of the match.

In the middle of the match (level 5-7), you need to find Jhin and Orianna. At this time, your squad will activate the effect of 4 machines, thereby speeding up attack and energy. At this time, you should upgrade the front line including Singed and Camille to 3 stars to achieve necessary resistance.

The end of the match

CLU 6: Instructions on how to play the squad of machinery inventors - Photo 6
The squad of the inventor of the machinery is completed.

At this stage you need to level 8-9 as soon as possible to be able to search for Viktor, Seraphine and Jayce. If you are lucky enough to find the inventor/chemical seal, you will activate the following ethnic groups: 7 inventors, 4 machines, 1 shift and 1 idol or 3 carefully, 5 inventors, 4 machines and 1 idol. With the unit of machine bear/dragon machine, put them in front of Heimerdinger to resist damage.

Tips and tips

You should put the machine unit (recalled by the inventor effect) in front of Heimerdinger to be able to protect the main behind. If it is too difficult to find the main force of Viktor, you can choose other key forces such as Jayce, Jhin, Seraphine, Orianna, … and fitted with the right equipment.

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