DTCC 6: Instructions on how to play a mutation squad

Strengths and weaknesses of the cylindrical category 6

CLU 6: Instructions on how to play the mutation squad - Photo 1
The generals of the Canh Binh mutation squad

Strong point

The squad is very strong in the early and mid -matches thanks to Kog'Maw.

Able to hold the most bloody enemy truth over a period of time.

It is easy to own many 3 -star generals because the price of the general in the squad is not high.

Weakness

The squad is weak at the end of the match, it is necessary to flexibly change

Do not optimize the strength of the/system (mostly only 3 or less).

The main force requires standard equipment to maximize strength

Guide to play a mutant squad of the CCCC 6

Squad strength

CLU 6: Instructions on how to play a mutation squad - Photo 5
Kog'Maw is the main force of the mutation squad

In the early and between the game, the mutation of Canh Binh possesses comprehensive defense capabilities. If well -protected, Kog'Maw key can cause tons of damage to the opponent. In addition, the price of the generals in the squad is quite cheap, you can upgrade them to 3 stars to offset the damage to the end of the match.

General list

Garen

Kassadin

Graves

Blitzcrank

Caitlyn

Kog'maw

Micro

Dr. Mundo

The tribes/activation systems: 3 mutations, 3 guardians, 2 scenes, 2 gladiators, 2 academies, 2 Lien Muscons, 2 gunners.

Essential equipment

Kassadin

Divine gloves

Hirana

Confucian power

CLU 6: Instructions on how to play a mutation squad - Photo 6
3 -star Kassadin is both resistant and very good damage

Kog'maw

Guinsoo's executioner

Green palace eternal

Divine gloves

In the early stages of the match

CLU 6: Instructions on how to play the mutation squad - Photo 2
The first battlefield mutation team

At this stage, use Caitlyn, Garen, Kassadin and Kog'Maw to form a basic squad. With 2 guards, 2 gunners, you will keep the blood very well at this stage. However, your back line is quite thin, check carefully the opponent's assassins and arrange the squad. During this period, install early equipment for Kog'Maw and Kassadin to search for victory string

Middle period

CLU 6: Instructions on how to play the mutation squad - Photo 3
The squad of the match in the middle of the match

At level 6, add micro and blitzcrank to activate 3 guards and 2 scenes. At this time, depending on the situation, you can replace Blitzcrank with Graves to activate 2 institutes. However, note that the resistance of the squad will be significantly reduced. This stage is also the time when you need to find many copies of Kog'Maw and Kassadin. If you have a winning chain, you can use slow Roll tactics to combine so that 2 main forces quickly get to 3 stars.

The end of the match

CLU 6: Instructions on how to play the mutation squad - Photo 4
Finished mutation squad

At level 7-8, add Dr Mundo and Graves to complete the squad. At this time, Kog'Maw and your Kassadin are forced to get 3 stars to keep the squad in the top 4.

Tips and tips

This is a suitable squad for those who love the “Win Streak” tactic or the winning series at the beginning of the match. From here, you can apply tactics to level 8 fast to search for 5 gold main forces (in case Kog'Maw cannot be up to 3 stars). With Vi is available in the squad, the consideration of Jinx and Jayce will be a great support for your ranking.

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