DTCC 6.5: Instructions on how to play the wizard gang

The strengths and weaknesses of the Figure Master Gang Team 6.5

DTCC 6.5: Instructions on how to play the Mage Gang Party squad - Photo 1
The generals of the wizard gang

Strong point

The magician effect helps the two main forces Ahri and Viktor regenerate the energy quickly and increase the SPP.

The gang effect helps each champion in the squad to increase resistance.

Comprehensive craft squad, with increasing strength over time.

Weakness

Ahri and Viktor have high recall prices (from 4 gold or more) so it is difficult to upgrade to 3 stars.

Need early winning to quickly upgrade the squad.

Request standard equipment for the main force.

Guide to play the formation of the Magic Wizard.

Squad strength

DTCC 6.5: Instructions on how to play the Mage Gang Party - Photo 2
Ahri is the main force of the magician gang

Comprehensive craft squad, the main forces with protection from the gang effect. Because the price of the general in the squad spreads from 1 to 5 gold, the strength of the squad will increase over time.

General list

Darius

Zyra

Ziggs

Morgana

Ahri

Braum

Vex

Viktor

The tribes/activation systems: 5 gangs, 4 magicians, 2 bodyguards.

Essential equipment

Ahri

Rabadon witch hat

Metallic cloak

Glorious armor Warmog

Viktor

Sword Hextech gun

Hirana

Jelly glove

DTCC 6.5: Instructions on how to play the Mage Gang Party squad - Photo 3
Viktor will supplement a large amount

In the early stages of the match

DTCC 6.5: Instructions on how to play the Mage Gang Party squad - Photo 4
The Fall Magic Stand Early

At this stage, use Ziggs, Darius, Morgana and Zyra to form a basic squad. Passive from 3 gangs will help you keep blood effectively. If the equipment falls tends to SMPT, install it for Morgana to search for the early winning chain.

Middle period

DTCC 6.5: Instructions on how to play the Mage Gang Party squad - Photo 5
The French gang squad in the middle of the match

When reaching level 6-7, start looking for two golden generals, Ahri and Braum. Thanks to that, you will activate 5 gangs. In case you cannot find Ahri, you can consider upgrading Morgana to 3 stars and hold items.

The end of the match

CLC 6.5: Instructions on how to play the wizard gang - Photo 6
Finished magic gang squad

At this stage, you need to add VEX and Viktor to complete the squad. From here, your squad will activate the effect of 4 magicians. With this effect, combined with the main sect will help your two main forces can cause a huge amount of damage on the enemy squad when using skills.

Tips and tips

Choose the French generals as the main force because the magician effect can help increase a large amount of magical power, from which can defeat the enemy squad faster. Ahri is a gang – a mage, so it is required to be chosen as the main general. If you have a gang, you can consider the removal of Viktor and Ziggs to supplement Akali and install the VEX to activate 7 gangs.

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