DTCC 6.5: Instructions on how to play the squad

Strengths and weaknesses of theCCPPECE 6.5

CLC.5: Instructions on how to play the attack squad - Photo 1
The generals of the attacking squad

Strong point

Comprehensive craft squad, with increasing strength over time.

Activate the 6 milestones, helping the generals attack to increase 110 physical damage.

Many generals can cause mutations to help you have more champions.

Weakness

Lack of magic damage, easily overcome by armor and blood.

If you want to activate 6 attacks, it takes at least 1 press.

The main generals require standard equipment to maximize strength.

Instructions for playing the Quality Processing squad 6.5

Squad strength

DTCL 6.5: Instructions on how to play the attack squad - Photo 2
Gnar is the main force of the attacking squad

With 6 attack milestones, your squad will have enough damage to see off the opponent quickly. Thanks to the increase in the increase of STVL, the main force like Gnar or Sivir will become a real destruction machine. Particularly Gnar's main force when the huge chemical will both possess high resistance and cause huge damage.

General list

Gnar

Irelia

Jarvan IV

Rek'SAI

Sivir

Lulu

Corki

Jinx

The tribes/activation systems: 6 attacks, 1 opponent, 3 Yordle, 2 Lien Thermal, 2 recycling, 2 technologies, 1 idol.

Essential equipment

Gnar

Runaan storm

Divine gloves

Blood sword

Sivir

Guinsoo's executioner

Divine gloves

Martyrdom

DTCC 6.5: Instructions on how to play the attack squad - Photo 3
Sivir will increase a large amount of speed for the attacking team

In the early stages of the match

CLC.5: Instructions on how to play the attack squad - Photo 6
The first attack squad

At this stage, use Jarvan IV, Rek'Sai, Lulu and Corki to form a basic squad. Passive from 2 attacks will help you increase a little more STVL. In addition, Rek'Sai's good resistance at the beginning of the match and the ability to protect from Lulu will help you keep blood. In the case of the beaches falling out of 3 gold (any), install it for them to keep the blood possible.

Middle period

CLUCK 6.5: Instructions on how to play the attack squad - Photo 5
The squad offers in the middle of the match

This is the period when your squad exploded with the appearance of Gnar and Sivir. From here, you will activate the 4 -attack effect, 3 Yordle, 2 technologies and 1 idol. When you find the main force, quickly install it for them and look for the winning string. At level 6-7, use a slow Roll strategy over 50 gold to search Gnar or even 3-star Sivir.

The end of the match

CLUCK 6.5: Instructions on how to play the attack squad - Photo 4
Complete attack squad

At this stage, the last piece of the squad is Jinx and Irelia. When completing the squad (and having an attack), you will reach 6 attacks and destroy all opponents. At this time, arrange the squad so that the main force is not killed or “wind sword” exploited.

Tips and tips

You need to accumulate at least 1 Indian Press if you want to activate the 6 attack effect. In case you cannot find the seal, you can consider removing Corki and adds 1 technology similar to activating 4 attacks, 4 technologies. In case Lobby has too many SPPs, replace it with the magician to increase the ability to recover and resist magic. Finally, please arrange GNAR properly so that this champion has enough time to use skills to transform, become stronger. If you don't like Gnar and Sivir as the main force, you can replace it with Irelia and Jinx.

Leave a Reply

Your email address will not be published. Required fields are marked *