DTCC 5.5: Instructions on how to play the Devil's Devil's Devil

The strengths and weaknesses of the Devil Devil's Devil's Devil's Devils 5.5

DTCL 5.5: Instructions on how to play the Devil Devil's Devils - Photo 1
The generals belong to the Devil's Devil Devil.

Strong point

The devil's general was speeded up.

The ability to create armor, increase resistance and chase extremely well from the Knight.

The strong squad from the beginning of the match with many generals cost only 1-2 gold.

Weakness

Weak at the end of the match if the devil generals could not rise 3 stars.

It may lose a lot of blood in the early stages when using slow Roll tactics to upgrade 3 so that the devils.

Teemo needs to trade blood to own.

Guide to play the Devil Devil's Devil's Devil's Devil 5.5

Squad strength

DTCL 5.5: Instructions on how to play the Devil's Devil's Devil - Photo 2
3 -star Kled is the main force of the Devil's Devil.

The power of the Devil's Devil's Devils lies in the ability to attack quickly, with an abundant amount of damage when Kled enjoyed two evil systems – knights. When you get 3 stars and get good STVL equipment, Kled will be an extremely powerful main force even cost only 1 gold.

Besides Kled, Teemo is also an abundant source of damage that you can supplement at the end of the match. In particular, the devil is the most easy-to-“gold-plated” squad at the QUC 5.5 with most generals that cost only 1-2 gold. If “gold -plated”, you will definitely have the top 4 in your hand easily.

General list

Poppy

Tristana

Kled

Teemo

Rell

Kennen

Lulu

Hecarim

The tribes/activation systems: 6 Devils, 3 Knights, 1 Demon King.

Essential equipment

Kled:

Green arc

Blood sword

Lighting

Teemo:

Angelic

Green charm

Jelly gloves

DTCC 5.5: Instructions on how to play the Devil's Devil's Devil - Photo 3
Teemo is the 2nd main force of the Devil's Devil's squad.

In the early stages of the match

DTCC 5.5: Instructions on how to play the Devil's Devil's Devils - Photo 4
The Devil's Devil's Devil First match.

At the beginning of the match, use Kled, Sejuani, Hecarim and Ziggs to form a basic squad. The three knight generals including Kled, Hecarim and Sejuani will be a good shield for Ziggs to be able to freely discharge damage at the back route. At this stage, install Teemo's SMPT equipment to help Ziggs help. Conversely, if it is STVL equipment, install them for Kled.

Because Kled is only 1 gold, so try to accumulate gold to perform slow Roll tactics and do not upgrade early in this period.

Middle period

DTCL 5.5: Instructions on how to play the Devil's Devil's Devils - Photo 5
The Devil's Devil's Devils in the middle of the match.

When entering the middle of the match, add Kennen and Poppy to increase the ability to control and resist the squad. With this addition, the devil will activate the 4th landmark and an increase of 30% of the attack speed.

This stage continues to roll slowly and not upgraded. Because this is the best time for you to search for demon copies and upgrade them to 3 stars.

The end of the match

DTCC 5.5: Instructions on how to play the Devil's Devil's Devil - Photo 6
The Devil Devil's Devils are complete.

At this stage, other squads were almost complete with the main appearance, so the barrier with your 1-2 golden champions will not be good enough to resist. Therefore, when level 7, you should add Rell to the squad to activate 4 knights and reduce 35% of the damage to receive.

At level 8, remove Sejuani and add Teemo. With the ability to deal good wide area damage, Teemo can destroy the opponent squad extremely quickly. Besides, Lulu is very suitable for the 8th place in the squad to complete 6 demons.

Tips and tips

The ridiculous generals have the internal rushing forward to increase blood and armor, so put them back 1 row to optimize the resistance. If the enemy team has the main forces using the chessboard crossroads such as Vel'koz, Heimerdinger or Aphelios, put Rell to a corner to attract their damage.

If you pick up the golden shovel, put it into a knight for Kennen. In addition to helping Kennen more sturdy, also to converge the four knights early.

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