DTCC 5.5: Instructions on how to play the Devil's Demonist

The strengths and weaknesses of the Devil's Devil's Devils are 5.5

DTCC 5.5: Instructions on how to play the Devil's Devil's Devils - Photo 1
The generals of the Devil's Devil.

Strong point

The team is extremely strong at the end of the match to help you master the top 4.

Teemo's skills deal large amounts of damage.

The ability to recover energy and use the artist's continuous moves.

Weakness

Need to trade blood to summon teemo.

Weak squad at the beginning of the match.

Need to find a seal from the book selected.

Guide to play the Devil's Devil's Devil's Devils 5.5

Squad strength

DTCL 5.5: Instructions on how to play the Devil's Devil's Devil - Photo 2
Teemo is the main force of the Devil's Devil.

The strength of the squad lies in the damage and the energy of Teemo when activating 4 artists. Besides the magician, the devil will also give Teemo the speed of attack so that the Demon King will quickly spread the terrible rain of bombs down the enemy.

General list

Poppy

Fiddlesticks

Lulu

Tristana

Teemo

Karma

Ivern

Garen

The tribes/activation systems: 4 devils, 4 artists, 2 knights, 2 evil gods, 2 mysteries, 2 envoys, 1 demon king, 1 god.

Essential equipment

Teemo

Jelly glove

Shojin spear

Sword Hextech gun

Fiddlesticks

Seal

Jelly gloves

Devil Morello

DTCC 5.5: Instructions on how to play the Devil's Devil's Devil - Photo 3
Fiddlesticks Artists will use continuous skills.

In the early stages of the match

DTCL 5.5: Instructions on how to play the Devil's Devil's Devil - Photo 4
The Devil's Devil's First match.

At the beginning of the match, use Tristana, Senna, Poppy and Thresh to form a basic squad. These are 4 quite comprehensive generals with the ability to deal damage and resistance, so that you can keep blood relatively well during this period.

However, the Devil's Devil is the squad that uses an upgrade strategy, so try to accumulate gold to achieve higher levels.

Middle period

DTCC 5.5: Instructions on how to play the Devil's Devil's Devil - Photo 5
The Devil's Devil's Battle in the middle of the match.

At level 5, replace the Senna with Miss Fortune as well as add Lulu to the squad. Then, at level 6, temporarily use Lux to activate 2 mysteries.

During this period, the majority of the artist generals have not yet appeared, so you need to continue accumulating gold and upgraded soon instead of the generals in the squad to 2 stars.

The end of the match

DTCC 5.5: Instructions on how to play the Devil's Devil's Devil - Photo 6
The Devil's Devil's Devils are completed.

At level 7, replace Miss Fortune, Thresh, Lux with Fiddlesticks, Ivern, Karma to activate 2 artists and two evil gods. After that, temporarily use Soraka to activate regeneration and the envoy. When up to level 8, replace Soraka with Garen, add Teemo and equip the artist for Fiddlesticks to complete the squad.

Tips and tips

To summon and upgrade Teemo at the end of the match, you have to trade a certain amount of blood. Therefore, try to keep your blood by upgrading and increasing the number of generals as well as the system in the squad right from the beginning of the match.

If you can't find a artist, use Syndra at level 8 and add garen at level 9 to complete the squad. If there is a artist and a 9th level, you can consider adding Lucian or Heimerdinger to activate more artists or gunners.

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