Details of DTCL 11.12 updates: Leblanc and Hecarim 'on cutting board' because of too much

1. System editing:

Equipment

– Warehouse 2-2: Nothing changes.

– Warehouse equipped with 3-2: 1 dark piece + 1 regular piece.

– Warehouse equipped 4-2: Remove.

-Add new rates of new equipment at 4-2, 5-2, 6-2 and 7-2.

– New equipment is included: Items consumption (dice, forging hammer, magnet, …), yellow shovel, equipment, complete equipment, pressing the system.

-The new equipment warehouse in the crazy dice mode will have the rate of appearing at 5-2, 7-2, 9-2 and 10-2.

The rate of appearance appears

– Level 4: 55/30/15/0/0% >>> 50/30/20/0/0%.

– Level 5: 45/33/20/2/0% >>> 40/33/25/2/0%.

Box of items from the hitting the monster

– Items consumption (forged hammer and magnet) will have a rate of drop from monsters at a relatively low rate.

All generals

– Critical damage: 150% >>> 130%.

New tribe/system

Dragon

+ Model 6: 140% AP for General Long, 100 AP for allies.

Armor

+ Model 4: Increase 180 armor for the whole team.

Recreate

+ Mold 6: 10% blood or mana per second.

Evil god

+ Mold 4: Revival with 100% blood.

Magician

+ Model 6: an increase of 80% AP, an additional 8% of APs each time with ally.

Details of DTCL 11.12 updates: Leblanc and Hecarim on the cutting board because of too much - Photo 2
Vel'koz is the main card of the magician squad

Combatant

+ Mold 9: 60% blood shield, an increase of 10 AD per second.

2. Balancing ethnic/system

Zombie

– Sion will stop after hitting 2 enemy generals.

– Sion will eliminate the adverse effects on herself such as reducing speed, reducing ad, … when using skill.

– Armor and magic resist: 40/50/60 >0/65/75.

– Basic AD: 100/160/220 >0/150/200.

– Ad additional ad: 10/16/22 >>> 9/15/20.

Details of DTCL 11.12 updates: Leblanc and Hecarim on the cutting board because of too much - Photo 1
Zombies will no longer be a 'national' formation in version 11.12

Porcelain

– Increase damage when healing activation: 10% >>> 15%.

Angel

– Armor, magic resist and AP plus: 30/50/70 >>> 30/55/80.

Combatant

– Shield: 20/40% >>> 25/40%

3.

Lissandra

– Main damage: 250/300/400 >>> 280/330/450.

– Lan damage: 125/150/200> 140/165/225.

Vayne

– Skill surveillance: 65/90/140 >0> 70/100/140.

Vladimir

– Mana: 0/85 >>> 0/80.

Ziggs

– Blood: 500 >>> 450.

Brand

– MANA locking time after using: 1 second >>> 1.5 seconds.

Hecarim

– Fixing errors causing Hecarim's skill surveillance not proportional to AP.

– Skill surveillance: 450/600/1200> 275/350/700.

– Skill healing: 300/400/800 >>> 275/350/700.

Details of DTCL 11.12 updates: Leblanc and Hecarim on the cutting board because of too much - Photo 3
Hecarim made Fan DTCL calling for heaven when both resistant and excessive damage in the 11.11

LeBlanc

– Skill surveillance: 200/250/500 >>> 100/150/250.

– Shocking time: 2/2/2 seconds >>> 1.5/2/2.5 seconds.

– Blood: 550 >>> 600.

Details of DTCL 11.12 updates: Leblanc and Hecarim on the cutting board because of too much - Photo 4
LeBlanc officially became a 'stepchild' in version 11.12

Nautilus

– Basic AD: 65 >0> 80.

– Skill surveillance: 150/250/700 >>> 200/300/750.

Sejuani

– Basic AD: 45>>> 65.

Thresh

– Basic AD: 55 >5> 75.

Katarina

– Skill surveillance: 200/250/450 >>> 200/250/420.

– 2nd damage: 100/125/225 >>> 100/125/210.

Nunu

– Mana: 0/70 >>> 0/75.

Riven

– Ad additional ad: 90/100/150% >0> 90/100/130%.

Zyra

– Mana: 60/120 >0> 40/100.

– Skill surveillance: 250/350/700 >>> 200/325/700.

Jax

– Additional attack speed: 20/25/60% >>> 30/35/100%.

Karma

– The time of mana lock after using the skill: 1.25 >>> 1.5 seconds (Karma must now hit 1 hit after using the skill like Brand, instead of shooting like a machine gun without normal hitting).

– Mana: 0/60 >>> 0/50.

– Maximum mana reduction after each use: 20/20/40 >>> 15/15/30.

– Skill murder: 200/250/600 >>> 240/300/700.

Kayle

– Number of attacks needed to activate immortal: 7 >>> 10.

Details of DTCL 11.12 updates: Leblanc and Hecarim on the cutting board because of too much - Photo 5
Kayle continues to be strengthened by Nerf in version 11.12

4. Edit on equipment

The rights of the angel

– Increase AP by mana: 40% >>> 45%.

Dark Staff

– Hemorrhage by mana: 350% >0> 400%.

Blood sword

– Blood suction: 40% >>> 33%.

Blood sword black

– Maximum blood loss in the round: 33% >>> 25%.

Justice hand

– Increase AD and AP: 40 >>> 45.

Clay crossbow

– Magic resistance: 40% >>> 50%.

Dark jelly gloves

– Blood loss each time using the skill: 15% maximum blood >>> 100% mana maximum multiplication with the number of stars of the general (for example, Brand has 20 mana, so 1* using the move will lose 20 blood, 2* loss of 40 blood, 3* loss of 60 blood. With Heimerdinger will be 140/280/420 blood each time using the trick of 1/2/3).

Swipe the dark trap

– Rename the bannee claw.

5. Fix the general error

– Vel'koz will choose a new goal if the current enemy turns into an inseparable state (armor of angels, evil gods, …).

– Pantheon will direct the shield towards the new enemy if the current enemy turns into an inseparable state (adjacent to angels, evil gods, …).

– Pantheon's skill surveillance can be critical and dodged.

– Rell will display the exact amount of the shield in the round summary table.

– The general in the chessboard will not try to chase Kennen if Kennen glides too far.

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