I. Upgraded core adjustment

Lightning separately – attack speed: 50/60/70% => 60/70/80%
HEXTECH radiation (technology) – Energy break: 1 => 2 cells
Attractive fascinating – reduced damage: 20% => 15%
A person for everyone (gang) – SMCK & SPP each accumulated: 20 => 15
Continuous radiation – Reducing damage damage: 50% => 60%
Sniper – Damage plus: 10% => 8% (Total: 40% ⇒ 32%)
Agile little (Yordle) – Rod: 35% => 25%
Additional force (core for 4 golden champions 3) will now only appear in round 1-4
Supreme Justice (Canh Binh) – Blood threshold activates standard damage: 50% => 80%
II. Ethnic/System adjustment

Machinery – Basic attack speed: 10/40/80% => 10/35/80%
Elegant – Blood: 200/450/800 => 200/400/700
Elegant – SMPT: 20/45/80 => 20/40/70
Inventor – Armor & Bear resistance: 70 => 55
Inventor – Armor & Magic resistance: 100 => 90
Promotion – SMCK: 30/65/110 => 30/70/120
Gangs – Armor & magic resist: 55 => 50
7 gangs – Additional ratio: 60% => 50%
III. General adjustment

Brand VIP – Discounted damage at the second sphere: 30% => 45%
Twitch – Skill SMCK ratio: 125/130/140% => 125%
Ashe – SMCK: 70 => 60
Corki – Skill Skill: 220/275/350 => 200/260/333
Rek'SAI – Healing Skill: 150/200/350 => 200/225/400
Rek'Sai – Healing plus skills: 250/350/500 => 275/350/600
Syndra – Skill Skill: 225/325/500 => 225/300/425
Talon – Skill Skill: 450/650/950 => 450/600/850
Zyra – Skill Skill: 325/450/675 => 275/375/575
GNAR – Skill SMCK ratio: 185% ⇒ 175%
Lucian – Skill Skill: 185/295/315 => 175/275/300
Morgana – Energy: 60/120 => 70/130
Senna – attack speed: 0.75 => 0.7
Vex – Energy: 40/80 => 50/90
Ahri – The damage to the ball on the target was hit: 80% => 60%
Draven – SMCK: 80 => 75
Irelia – SMCK: 85 => 80
Sivir – The ratio of bouncing damage: 33% => 40%
Galio – Blood: 1200 => 1300
Kai'SA – Damage to each rocket: 70/90/180 => 75/100/180
IV. Fix
Assassination (assassin) – energy consumption increased for competitors at 50%, instead of 65%.
Fix a error that causes knives, masters, flying arenas, and Tam Hop does not appear at 3-3 and 4-6.
Losing calculated will no longer have the case of losing 2 gold when losing.