Academic
For the generals of the Academy (2/4/6/8), they will be increased by SMCK and SMPT when an ally uses skill. There are 7 members of the academy team. Therefore, an academic seal will need an Hextech upgrade to push this landmark to 8.

Garen: Level 1 | Guard
Graves: Level 1 | Radiation
Katarina: Level 2 | Assassin
Leona: Level 3 | Bodyguard
Lux: Level 4 | Mage
Yone: Level 4 | Challenge
Yuumi: rank 5 | Baby cat – fake
There are two ways to play the academy team, you can Hyperoll at the first level to search for cheap champions such as Garen, Graves, Katarina, with another guard or other radiation. Another way is to go up to level 7 or 8 early to search Lux or Yone, the two generals carrying 4 gold team capable of destroying the opponent's back line.
Thoroughly
When the champion thoroughly down to a certain blood threshold, they will begin to fall into an overload state, receive damage, attack speed, and regain a maximum amount of blood per second. Activate higher mold (3,5,7,9), this effect will last.

Singed: Level 1 | Inventor
Twitch: Level 1 | Assassin
Warwick: Level 2 | Challenge
Lissandra: Level 3 | Scholar
Zac: Level 3 | Gladiator
Dr. Mundo: Level 4 | Mutations – Gladiators
Urgot: Level 4 | Radiation
Viktor: rank 5 | Mage
The more the squad has more chemical generals, the longer the effect time lasts. Because the recovery effect will be proportional to the maximum blood, thorough activation will make the super -resistant more scary than ever. But not only increases the power of the upper level, it also gives the route after insurance to be able to discharge damage comfortably.
Mutant
The mutant generals (mold 3.5) will adapt and change in each match. They will receive one of 7 forms throughout the match. Depending on the mutant effect that is activated each match, you will have to choose the appropriate champion when using this squad.

Mutations will be activated at the 3rd landmark, and evolved to an upgraded version at the 5th landmark. Here are possible mutations:
Neuros network: The mutant general is reduced to energy consumption (at least up to 10 energy)
Multi -cell glands: The mutant general has the opportunity to attack twice.
Biochemical absorption: All allies receive whole blood suction.
Cuong Hoa technology: The mutant general has at least 1 equipment to receive additional SMCK and SMPT.
Variable evolution: every 2 seconds, the mutant generals are increased in armor and magic resistance, SMCK and SMPT. Plus up to 5 times
Nowhere: The mutant general is nowhere to end the blood enemy. At landmark 5, they deal standard damage.
Eatser: When allies die, mutant generals receive additional SMCK and SMPT.
Kassadin: Level 1 | Guard
Kog'Maw: Level 2 | Gunner – Lien Them
Cho'Gath: Level 3 | Giant – Gladiator
Malzahar: Level 3 | Mage
Dr. Mundo: Level 4 | Chemistry – Gladiator
Kai'SA: rank 5 | Challenge
Using mutations requires you to adapt in every match. You will benefit if it is successfully used the effect it brings, for example, evolution of mutations will help you focus on the previous team burden as Cho'Gath or Dr.Mundo. Or towards the Kai'sa protection squad with omnivores or nowhere.
Foreigner
3 Foreign soldiers will start giving you a booty chest on the waiting line, and will open when you win any player. At the beginning of each round, you will shake 2 dice to add items to your chest. For a long time without opening the chest, the dice will shake more and more value. If reaching 5 foreign soldiers, dice will be more lucky. And when you reach 7 foreign soldiers, you will be shaking 1 more gold dice when winning the round.

Illaoi: Level 1 | Gladiator
Quinn: Level 2 | Challenge
Gangplank: Level 3 | Radiation
Miss Fortune: Level 3 | Gunner
Tahm Kench: Level 5 | Gladiator –
Recycle
At the beginning of the match, a few equipment (ratio according to the activation mark 2/4/6) will turn into temporary complete equipment. Recycling generals also received an additional shield at the beginning of the fight based on the number of equipment that you have grafted for your squad.

Ezreal: Level 1 | Inventor
Ziggs: Level 1 | Mage – Yordle
Blitzcrank: Level 2 | Bodyguards – Guardians
Trundle: Level 2 | Gladiator
Ekko: Level 3 | Assassin
Janna: Level 4 | MASTER – SECURITY
Jinx: rank 5 | Sisters – Lien Rau
Towards 6 recycling you need to plan a little. In this milestone, all equipment will turn into complete and the amount of shield will be double.
Yordle
In 3 Yordle, you will receive a free Yordle each round with people. In 6 Yordle, their energy consumption will be reduced sharply.

Poppy: Level 1 | Bodyguard
Ziggs: Level 1 | Mage – Recycling
Tristana: Level 2 | Gunner
Lulu: level 2 | Artist
Heimerdinger: Level 3 | Inventory – Scholars
Vex: Level 3 | Mage
Yordle is a clan designed for economic play, similar to the Dragon, so you will want to reach the 3 fastest level as possible. The team burden for this squad will usually be Vex, a general with the ability to create a quite significant shield, and Heimerdinger with the sect is the green charm.
Inventor
In the 3 -inventor milestone, you get a machine that helps create a shield on yourself and an ally, and provokes the surrounding enemies. In 5 inventors, you will receive a bear with the Hextech power, for yourself and your allies to add the attack speed. In the final form of 7 inventors, it is a powerful dragon, and increasing all the allies.

Ezreal: Level 1 | Recycle
Singed: Level 1 | Thoroughly
Zilean: Level 2 | Machines
Heimerdinger: Level 3 | Scholar – Yordle
Seraphine: Level 4 | Idol
Jayce: Level 5 | Landscape – Shift form
Each inventor has a role in the project. Singed is the previous line, and Zilean is the man who drives the pace of the match to “create time” for your inventions to shine. And although the inventor has quite a lot of money, but the mainstream will still be 8 to take advantage of the power from Seraphine and Jayce, while earning another idol to increase the strength of your burden.
Giant
The giant generals are bigger and stronger, but it takes two positions in the squad. The giants are immune to control effects, and the two giants in the squad will significantly reduce them.

These are 3 giant generals (maximum of 6):
Cho'Gath: Level 3 | Gladiator – Mutation
Sion: Level 4 | Empire – Guardian
Galio: Level 5 | Bodyguard – Idol
To deploy giant champions on the field, you need the most will be a level, and there are a few upgrades that will help you with experience. In addition, you can add an idol, with the effect of increasing the strength of the team.
5 Golden General at Season 6:
Jinx: Recycling – Sisters – Lien Rau

Jinx's skill is riding a rocket to the sky and crashed into the field, causing a large damage to a large area. And yet, Jinx will create a destructive area at his position. That area will burn both allies and internal enemies to the maximum blood and will exist throughout the match.
Jayce: Canh Binh – Transfer – Inventory

Jayce has a unique system of himself, which is shifting. Shifting the allowable form of Jayce … The shift between the two states is a hammer and a gun based on the location arranged on the battlefield (melee = resistance, fighting = the team). Jayce in the previous route will stomping the enemy, destroying their resistance.
If in the upper row, Jayce should own a few additional equipment, while equipment like justice will be flexible for both forms. Talking about the shift, Jayce in the lower row will create a acceleration port, increase the attack speed for the same row and turn the next three attacks into thunder with terrible power.
Yuumi: Academy – Cats

Yuumi's ultimate is the last chapter, shooting out energy streams that cause magic damage and stun enemies for 0.5 seconds with each stream. But that is not Yuumi's only ability. Yuumi's own clan – the cat, will allow Yuumi to follow the nearest ally at the beginning of the battle, giving the allies a shield according to her maximum blood.
When the shield is broken, Yuumi will escape and after a moment she will find the lowest blood allies to cling. When wrapping tangerines in the Allies, Yuumi cannot be positioned and cannot be attacked, but will increase energy per second.
Tahm Kench: Foreigner – Fun – Gladiator

Tahm Kenching characteristic, voracious, will allow you to give Tahm Kench to eat an ally before every battle. The more valuable for feeding units, Tahm Kench will increase the more indicators. Tahm Kench's skill is to fight, he will swallow an enemy unit, locked them in his stomach for a while, while dealing magic damage over time.
During this time, the swallowed unit will not be able to receive damage from other sources and Tahm Kench will be reduced the damage. If the enemy was defeated in Tahm Kench, he would spit a random component that each child was holding, or gold according to the value of the prey. If not dead, he will spit the victim towards the farthest target, stun the target for a moment.
