
I. HEXTECH upgrade for ethnic/system
Silver core heart
Heart core will now give a champion with the corresponding clan/system, helping players immediately take advantage of their power or at least closer to the next landmark.
– The assassin heart will now add a talk
– The bodyguard's heart will now give one more Leona
– The heart of the gladiator will now add a trundle
– The challenge heart will now add a Warwick
– Machinery heart will now add a zilean
– The Master's heart will now add a taric
– Canh Binh's heart will now give one more
– The empire's heart will now add a swain
– The mutant heart will now add a kog'maw
– The heart of the guards will now add a Blitzcrank
– The scholar's heart will now add a lissandra
– The recycling heart will now add an ekko
– Gunner heart will now add a tristana
– The gang heart will now add one Zyra
– Lien radiation heart will now add a graves
Gold core: badge core
The core for the clan/the hour will be renamed to “badge …” (the mercenary gun will become an foreign badge) The following badges will add a general to the clan/system corresponding to the corresponding
– The magician badge now adds a Twisted Fate
– Assassin badge now adds an ekko
– Bodyguard badge now adds one Leona
– The gladiator is now added one trunle
– Badge Challenge now add a Warwick
– Hading carefully for an additional zac
– The empire badge now adds a talk
– The mutant badge now adds a kog'maw
– The scholar is now added to one Heimerdinger
– Heavy time badge for one more Ekko
– Gunner badge now adds a tristana
– The gang badge now adds one Zyra
Diamond core: crown and soul
A few soul core will be converted into a crown core, for two seals/systems and allows the player to immediately give the strength of the tribe/system to their generals. Other soul cores will also give gold with the corresponding value. This change helps immediately increase the value of the diamond core/system. In addition, the press will also add a bit of index based on the formula, or 150 default blood
– The soul of the Academy will now be the crown of the academy and for 2 seals
– The magician's soul will now be the magician crown and for 2 magicians
– The assassin soul will now be the assassin crown and give 2 assassins
– The bodyguard's soul will now be the bodyguard and for 2 bodyguards
– The soul of the gladiator will now be the gladiator and for 2 gladiators
– The soul challenges will now be a challenge crown and give 2 challenges
– The soul of thoroughization will now be a crown carefully and for 2 thorough seals
– The soul of the empire will now be the empire crown and let the two empires
– The mutant soul will now be a mutant crown and give 2 mutations
– The guards will now be the guards and for 2 guards
– Gunner soul will now be the gunner crown and give 2 gunners
– The gang soul will now be the crown of the gang and for 2 gangs
– The soul of the machine will give 8 gold
– The soul of the magician will give 8 gold
– The soul of Canh Binh will give 8 gold
– The soul of the scholar will give 8 gold
– Recycling soul will give 8 gold
II. HEXTECH upgrade

Magic (magician) will be increased by the level of painful attacks after using skill, instead of just a little damage to each attack.
Stopping time (machinery) – steps: diamond => gold
Stopping time (machinery) – Stop time: 5 => 4 seconds
The duet and idol (idol) – New: Now, in addition to adding an idol box, it will give idol generals 500 more blood.
Floor/Chicken/Feather Arena – attack speed and move: 35/50/70% => 30/40/60%
The inventor's heart could no longer appear at the first upgrade.
The inventor's soul can only appear on the third upgrade.
Supply equipment I & II – Elimination: no longer for forging hammer
Experience promotion no longer appears after choosing natural evolution
Natural evolution can only appear on the first upgrade.
Natural evolution – Experience each round: 4 => 5
Natural evolution – steps: gold => diamond
Make a magic (magician) – Redo: After launching the skill, the magician's attack caused an equivalent of 200% of SMPT.
Gift Gift – Gold brings: 20/25/30 => 15/25/35
Yellow motivation – The rate of damage per gold: 1% => 2%
Yellow motivation will still be limited to 60%, in 30 gold.
Smart – SMCK & SPP each clan/activation system: 2/3/4 => 3/4/5
Grinding knives – SMCK & SMPT: 30/45/60 => 25/40/55
Taking care of homework (Academy) – Recovery energy: 80% => 90%
The forging myth – Giap – Dance Dance: 15 => 30
Lords forging myth – attack speed – Dance of death: 15% => 30%
The forging oven – The rate of skipping damage – Dance of death: 60% => 70%
Mythical forging – Gold ratio – Great Pirates: 100% => 75%
The mythical forging furnace – Saint Manazane – The starting energy: 15 => 50
The forging mythical oven – Zhonyya – SMPT: 15 => 45
The forging mythical oven – Zhonya's bipolar – armor & magic resist: 25 => 35
The mythical forging – the rocket hand will now ignore the target that has been pulled by Blitzcrank before choosing the target to pull. This means that Blitzcrank and rocket hands will always drag two different targets.
The following cores will appear a bit more often: sublimation, super technology transplant, knife grinding, homemade armor, regain the game
III. Balance of clan/system
Challenge – Fighting speed: 30/60/90/145% => 30/55/80/130%
Chemistry – The effect effect will always exist in 8 seconds
Chemistry – attack speed: 50% => 25/50/75/100%
Chemistry – Healing per second: 4% => 3/4/6/10%
Inventor – SMCK and Bear Smpt increased for allies: 25 => 20
Inventor – Critet Damage Dragon Machine increased for allies: 75% => 40%

Mutation – Activation rate of 2 Adrenaline pump attacks: 33/66% => 40/75%
Machinery – Additional attack speed: 10/30/55% => 10/35/70%
Academy – SMCK & SMPT: 18/35/50/70 => 18/40/50/70
Academy – SMCK & SPP Each skill: 3/5/8/12 => 3/5/10/15
Mage – SMPT Team: 20/20/50/125 => 20/20/50/145
Mage – SMPT Total: 20/65/100/125 => 20/60/100/145
Gladiator – Blood: 125/225/350/700 => 125/225/400/700
Empire – Damage plus generals not tyrant: 0/50% => 0/75%
Gangs – Giap & Magic resistance: 50 => 60
Gangs (7) – Aggression ratio: 50% => 33%
Lien Rada – SMCK Add: 5/30/60 => 5/40/80
IV. General balance
General: rank 1
Garen – Percentage of skill surgery in the loss of blood: 20% => 15%
Camille – Energy: 0/50 => 0/60
Darius – Energy: 50/95 => 50/100
Darius – Healed Model: 125/150/175 => 120/140/160
Kassadin – Increasing energy Skill: 75/80/90% => 50%
General: Level 2
Katarina – Assassination Damage: 180/225/300 => 160/200/250

Trundle – SMCK steals from skills: 20/30/50 => 20/25/40
Trundle – Slow speed from skill: 50% => 25%
Blitzcrank – Skill Skill: 150/300/1337 => 150/300/900
KOG'Maw – Skill Master (by blood): 6/7/10% => 7/8/9%
The late time when Zyra released the move was slightly reduced.
General: Level 3
Ekko – Skilled attack speed: 40/50/75% => 35/40/50%
SHACO – Blood: 650 => 700
SHACO – Energy: 50/90 => 40/80
SHACO – Basic damage Skills: 75/100/125 => 90/110/130
Taric – Healing Skill: 375/475/600 => 325/425/600
Vex – Cumper shield when the shield is destroyed: 25% => 10%
Vex – Skill shield: 550/700/900 => 500/600/750
VEX – Skill Message: 125/200/275 => 100/135/175
Cho'gath – Blood: 1300 => 1400
Heimerdinger – Damage to each rocket: 70/100/150 => 70/95/140
Lissandra – Skill Skill: 250/350/575 => 225/300/500
Lissandra – SMCK reduction time: 5 => 4 seconds
Lissandra – SMCK reduction rate: 40% => 30%
Samira – SMCK: 80 => 75
General: Level 4
Fiora – SMCK: 70 => 75
Fiora – Skill SMCK ratio: 160% => 170%
JHIN – Energy: 0/80 => 0/70
Jhin – SMCK: 95 => 90
JHIN – SMCK ratio: 150/225/344% => 150/200/344%
LUX – Energy regression when defeated: 30 => 20
Orianna – Energy: 80/180 => 50/140
Orianna – Time stun: 1.5/1.5/4 => 1/1/4 seconds
Sion – Blood: 1750 => 1850
Sion – Skill stun time: 2/2.5/5 => 2/3/6 seconds
General: rank 5
Akali – Blood: 800 => 850
Akali – First surface damage: 275/375/2000 => 300/375/2000
Galio – Blood: 1800 => 1900
Galio – SMCK: 150 => 120
Galio – Skill Message: 150/250/2000 => 200/300/9001
Galio 3 stars will now be more spectacular, with a wider land area before.
Jayce – Armor and magic resist: 40 => 30
Jayce – Hammer shield: 400/600/3000 => 350/500/3000
Jayce – SMCK FROM FROM: 35/60/1000 => 45/70/1000
Jinx – EXERCISE: 1.05 => 1.0
JinX – Skill SMCK ratio: 190/210/888% => 190/200/888%
Viktor – Energy: 0/140 => 0/150
Viktor – Skill Skill: 350/450/1500 => 325/425/1500
V. Equipment balance
Green charm – New: Add 20 energy starting.
Band heart – Reducing attack speed: 25% => 35%
Vi. Fix the system error
General will not change the goal after using the skill
Exploration: Exploration beasts have been reopened in the perfect couple after a few errors related to this issue have been overcome.
Lissandra: Lissandra no longer loses skills when used on the target that is reviving by angelic armor (including yourself)
Lissandra: Lissandra will now change the target exactly if the original target dies while she is using skill
Unit now cannot move immediately on the table using the shortcut “Return to the preparatory” and “put on the field” at the same time
Slightly wrong: Losing now will not allow a free exchange in the round of 2-1 when received as the first core
Losing money: fixing an error that caused 7 foreign soldiers to not give gifts
Energy Error: Fixing an error makes sometimes the energy reduction effect from the mutant seal does not work correctly
Singer hidden: Fixing an error that causes a secret idol to be used without the need for the duet core and idols
Talon squeeze each other: Fix a error that causes 2 self -regenerating talk effects if attacking the same target
Guests do not invite: fix a error that sometimes some effects from the general continue to appear during the celebration, even though the general was hidden.
Targets: Blitzcrank's ally will no longer try to attack the enemy but not due to the effect of the effect.
Storm storm: fix Kai'sa error that lost the storm of Icathai after surfing if stunned or transferred to the form of revival armor
Cuffs 8: 4 Canh Binh will now be stunned exactly the enemy deals the most damage to the previous battle
Wisdom: The selection book is no longer ventilated as a unit
Description: Zilean's skill description will show the correct amount of 25% reduction at the 1st -star attack speed (instead of 20)
Cham for: regain the game now will heal every second instead of every 2 seconds with double the healing.
Ezreal no longer lost energy in the first attack after using the skill if hitting too fast
Ornn's rocket hand will still be pulled even when the owner is controlled at the beginning of the match
Malzahar no longer lost energy in the first attack after using the skill for the first time
Please a little aura: The victory in the perfect couple will no longer choose a blank chessboard to display the winner
Private path: Fixing an error that makes the cores related to the clan/system still appear after the separate path is taken