
I. Adjusting technology core

Couple Couple: I/II/III – SMCK, SMCK, Armor & Advantages: 30/40/50 => 25/35/45
Capacitor I: 50/65/80/95 => 60/75/90/105
Capacitor II: 75/95/115/135 => 85/105/135/145
Capacitors III: 90/120/150/180 => 105/135/165/200/200
The capacitor no longer appears in the 4-6 round
Soul Master – Gold Add: 8 => 12
Additional Tinh Anh – Tier: Gold => Silver
Additional Tinh Anh – Number of 4 generals: 4 => 3
Winning tickets – Free Roll ratio: 45% => 50%
Technology Association: Remove
Technology heart – steps: silver => gold
Technology badge: Remove
Additional war – steps: Diamond => Gold
Additional War – The number of generals 5 money: 5 => 4
Attractive appeal: silver => gold
Scrap rumors – Number of rounds to receive items: 3 => 4
Homemade armor III – Armor & magic resist: 80 ⇒ 75
Lobbing (foreign soldiers) – Gold receipt rate: 50% => 66%
Scholar badge: Remove
Lien Radios (Lien Rang): Gold => Diamond
Sniper – Silver step => gold
Agile small – evadive ratio: 30% => 25%
Sword – SMPT ratio: 200% => 180%
Tam Hop I/II/III – EXERCISE: 23/33/43% => 13/23/33%
Pet the thief – the ratio of appearance: 40% => 33%
Giant chemistry – step: gold => silver
Soul Lien Radiation – Gold Add: 8 => 4
Gift Gift – Gold: 18/30/45 => 20/35/55
Spooky twin – Blood: 1600 => 1800
Spooky trio: Remove
Private path – attack speed: 20/20/50 => 20/20/40
Chicken/Flood/Flies arena no longer appears in round 4-6
Dharma protection I/II – Value of leaf shield 150/225 => 160/240
Studying anymore forever no longer appears in round 3-3
Luden sounds no longer appear in round 4-6
The heart and foreign badge no longer appears in round 4-6
The tycoon no longer appears in round 3-3
Energy storage no longer appears in round 3-3
The trading area no longer appears in round 3-3
Number two magic no longer appears in the 3-3
Take the game back no longer appears in the round 4-6
Protection of the fairy no longer appears in round 1-4
II. Ethnic/System adjustment

Scholar – Energy 5/10/20 => 5/12/25
Lien Rang – SMCK Add: 10/25/45/80 => 10/25/40/70
Yordle (6) Lower energy: 25% => 30%
III. General adjustment
Unit: Level 1
Caitlyn – Maximum energy: 0/110 => 0/100
Unit: level 2
Ashe – Fix error: Ashe's energy will now be 30/60
Ashe – Skill SMCK ratio: 100% => 110%
Corki – Skill Skill: 190/245/315 => 180/220/290
Talon – Armor & magic resist: 25 => 20
Unit: Level 3
Tryndamere – Basic damage Skills: 50/75/100 => 70/90/110
Cho'gath – Blood: 700 => 750
Senna darkness penetrates basic damage: 80/120/180 => 100/140/200/200/200

Unit: Level 4
Draven – Rotate ax damage: 100/125/400 => 120/150/400
Seraphine – Energy: 80/150 => 70/130
Sivir – SMCK ratio: 40% => 30%
Sivir – Skill speed: 50/70/250% => 45/65/250%
AHRI – Skill Skill: 125/190/450 => 135/200/450
JHIN – Energy: 0/50 => 0/60
Kha'zix is able to speed up the jump of nowhere
Unit: rank 5
Galio – Blood damage ratio: 8% => 10%
Zeri – attack speed: 0.8 => 0.9
Viktor – Energy: 0/140 => 0/145
Vi. Fix
Ashe – Fix error: Ashe's energy will now be 30/60
Fixing an error causing the ratio of a few cores to be reduced in round 1-4
Definitely movements: Veigar will now attack correctly between the use of skills if there is enough energy to continuously use skills (only in the following case): Green energy 1 + Green energy 2 + 6 Yordle + cool green charm