
I. Select Press Book
0 Adjustment: 0 – 4 Activation/System => 0 – 5
1 Adjustment: 5 – 6 Activation of the clan/System => 6 – 7
2 Adjustment: 7 – 8 Activation of the clan/System => 8 – 9
3 Adjustment: 9 – 10 Activation/System => 10 – 11
4 Adjustment: 11+ Activation of the clan/System => 12+
II. Upgraded core
Master – SMPT: 30/45/60 => 25/35/50
Chemical Association: Silver => Gold
Fisheries: Silver => Gold
Fainting Fisheries – Cooldown: 7 seconds => 6 seconds
Super technology transplant III – Blood: 450 => 350
Melting – Damage: 2/3/4% => 1.5/2.5/4%
Capacitor – Damage: 90/135/180 => 60/100/160
Additional Tinh Anh – Number of generals: 3 => 4
Wind blessing (prophet II, golden eggs, god warehouse) – Turn time: 10 => 8 seconds
Thai temples (yellow eggs, magic warehouse) – Burning damage: 120% => 90% in 30 seconds
Luden echo – Damage: 135/200/275 => 100/150/200
New – Additional war (Diamond): Receive 5 generals of 5 random money
Additional war gods can only appear at the 3rd core
Zhonyya – SMPT: 45 => 50
Zhonyya diphiposa – Armor & magic resist: 35 => 50
Bipolar zhonya – Immortal time: 2.5 => 3 seconds
New vitality III (elimination)
Giant chemistry – increased blood beast blood: 35 => 40
Set of ghosts – blood copies: 250 => 300
Couples – SMCK, SMCK, Armor & Magic resistance: 40/50/65 => 30/40/50
Tam Hop – Blood Plus: 233/333/433 => 133/233/333
Tam Hop now can only appear if you have more than 2 units of 3 money on the field
Master will no longer appear if you play more than 2 gunner
The overwhelming person can only appear when: you win the previous round => You have a series of 2 or more victories
Lightning crossbow light – Damage: 300% => 275% of max energy
Dong Dong cloak – 2nd stealthy: 25% => 30%
The golden lucky money can only appear at the core 2
Grinding knives will no longer appear if you are playing 2+ magicians, 2+ scholars, 2+ gunners, 2+ artists
Forging mythical, pirate cannon – Gold ratio: 50% => 60
Professional training will be renamed to supreme justice
Treasure I and II can only appear at the first core
III. Ethnicity/system
Bodyguards – Shield: 150/350/700/1200 => 200/400/800/2000
Master – Healing & Shield increased: 25/40/60/100% => 25/45/70/100%
Master – Magic resistance: 20/35/50/75 => 25/45/70/100

Canh Binh – Stunned time: 4 => 3 seconds
The inventor, changing technology dragon: Technology Dragon will no longer give 75% of the critical ratio. Instead, all allies that receive its roar will always be critical (the skill will still need jelly or mosaic gloves for critical jelly).
Inventory, technology dragon – Critical damage: 10% => 25%
Inventor, Dragon Technology Debuting Delivery: 500 => 600
Lien Rada – SMCK Add: 10/25/40/60 => 10/25/45/80
IV. General adjustment
Tier 1
Brand – Basic Skills Services: 120/160/210 => 135/175/235
Brand – Skill Skill Services: 150/225/300 => 165/225/300
Jarvan IV – Establishing speed: 0.65 => 0.6
Jarvan IV – Energy: 60/100 => 50/100
Nocturne – Skill stun time: 2/2.5/3.5 => 2/2.5/3
Nocturne – Skill Skill: 200/300/400 ⇒ 190/300/450
Nocturne's skills will now be proportional to SMPT
Twitch – Skill SMCK ratio: 125/135/150% => 125/130/140%
Twitch – Basic damage Skills: 25/50/75 => 30/50/70
Ezreal – SMCK: 50 => 45
Square 2
ASHE – Number of arrows Skills: 6/7/8 => 8/8/8
Ashe – Skills range: by range => range + 1
Do it again: Rek'Sai
Skill masonry: no longer proportional to SMPT

Rek'Sai – Armor & Magic: 40 => 45
Rek'SAI – Armor & magic anti -theft (eliminating): 10% => 0%
Rek'SAI – Healing: 150/250/400 (not proportional to SMPT) => 150/200/350 (proportional to SPPT)
Rek'SAI – New: If you have bitten the target before, Rek'SAI will take a 250/350/500 (proportional to SMPT)
Corki – Skill Skill: 200/260/333 => 220/275/350
Lulu – Blood plus skills: 325/350/375 => 350/370/390
Level 3
Ekko – Energy: 80/120 => 60/120
Gnar: Stoned range increased by 1 umbrella
Lucian – Skill Skill: 175/275/300 => 185/295/315
Lucian – Blood: 650 => 700
Lucian – Armor & magic resist: 25 => 30
Malzahar – Skill Skill: 625/875/1050 => 600/825/950
Senna – Skill Smart Ratio: 160% => 150%
Senna – Basic damage Skills: 160% => 150%
Tryndamere – Basic damage Skills: 60/90/150 => 50/75/100
Morgana – Skill shield: 425/550/750 => 475/575/675
Level 4
Ahri – Energy: 0/50 => 30/50
Ahri – The distance between the balls: 20 => 10

Alistar – Skill Skill: 200/350/1200 => 150/250/1000
Braum – Skill stun time: 1.75/2.25/8 => 2/2.75/8
Draven – range: 3 => 4
New Draven: Now there will be 25% of armor penetration.
Draven Vip – Add armor: 50% => 25%
Draven – Skill SMCK ratio: 150/160/400% => 170/180/400%
Draven – Basic damage Skills: 150/200/500 => 120/150/400
Renata – Basic damage Skills: 45/70/240 => 40/65/220
Sivir – Beat speed: 0.7 => 0.8
Vi – Skill Specialization: 150/225/450 => 125/200/450
VI – 3rd skill surveillance: 300/400/900 => 250/350/900
Irelia – SMCK: 90 => 85
JHIN – Skill SMCK ratio: 150/200/300% => 175/200/300%
Kha'Zix – Space Raid is renamed to nowhisy
Level 5
TAHM KENCH – Damage to the effect of immune effect: 35% => 50%
Galio – Skill damage/blood damage ratio: 5% => 6%
Zeri – SMCK: 80 => 85
Kai'SA – EXERCISE: 1.1 => 1.2
Jinx – Armor & magic resist: 40 => 45

V. Equipment
Hemp cap – Critical damage to minimize: 100% => 75%
Hemp – Anti -damage: 60/80/120 => 75/100/150
Shadow cape – stealthy: 50% => 60%
Statikk electric sword – Donemvugation damage: 70 => 60
Vi. Fix
Fixing an error makes players sometimes less equipped with minimum molds from monsters.
Tam Hop II and Tam Hop III will now give the right energy to start
Automatic rotation will give magic magnets in the upper left corner like other upgrades
The angel Ban Phuoc II will be changed to the angel of Phuoc Phuoc because it has only one step
Swearing the god will also mention it only blocks 600 damage, similar to normal haunting
Fixing an error that makes Tahm Kench still deal damage over time on the target that has been pumped by Silco, although there is no swallowing effect and controlling them.
Canh Binh will not catch targets with a light algorithm or have been whirlwind by the blessing
Warwick with mutations will no longer deal more damage than usual
Fixing an error that makes Yordle's energy is not updated immediately when the player moves from 3 to 6 Yordle
Tahm Kench no longer stunned and damaged the target from his stomach with a shadow
Fixing an error that causes blood from Cho'Gath's huge to not be activated in the first time Cho'Gath was taken to the field.
Silco will not use skills on the target in Tahm Kench anymore
Luden sounds will no longer deal 0 damage in the first time that unit will be put into the field
The core/system of technology, elegant, attack no longer appears if you have taken your own path
Fixing an error makes the inventor's soul never appear