CLC 12.5: Latest 2022 Arena Arena Update

DTCL 12.5: Latest 2022 Arena Arena Update - Photo 1
OVERVIEW OF DTCL 12.55

I. Select Press Book

0 Adjustment: 0 – 4 Activation/System => 0 – 5

1 Adjustment: 5 – 6 Activation of the clan/System => 6 – 7

2 Adjustment: 7 – 8 Activation of the clan/System => 8 – 9

3 Adjustment: 9 – 10 Activation/System => 10 – 11

4 Adjustment: 11+ Activation of the clan/System => 12+

II. Upgraded core

Master – SMPT: 30/45/60 => 25/35/50

Chemical Association: Silver => Gold

Fisheries: Silver => Gold

Fainting Fisheries – Cooldown: 7 seconds => 6 seconds

Super technology transplant III – Blood: 450 => 350

Melting – Damage: 2/3/4% => 1.5/2.5/4%

Capacitor – Damage: 90/135/180 => 60/100/160

Additional Tinh Anh – Number of generals: 3 => 4

Wind blessing (prophet II, golden eggs, god warehouse) – Turn time: 10 => 8 seconds

Thai temples (yellow eggs, magic warehouse) – Burning damage: 120% => 90% in 30 seconds

Luden echo – Damage: 135/200/275 => 100/150/200

New – Additional war (Diamond): Receive 5 generals of 5 random money

Additional war gods can only appear at the 3rd core

Zhonyya – SMPT: 45 => 50

Zhonyya diphiposa – Armor & magic resist: 35 => 50

Bipolar zhonya – Immortal time: 2.5 => 3 seconds

New vitality III (elimination)

Giant chemistry – increased blood beast blood: 35 => 40

Set of ghosts – blood copies: 250 => 300

Couples – SMCK, SMCK, Armor & Magic resistance: 40/50/65 => 30/40/50

Tam Hop – Blood Plus: 233/333/433 => 133/233/333

Tam Hop now can only appear if you have more than 2 units of 3 money on the field

Master will no longer appear if you play more than 2 gunner

The overwhelming person can only appear when: you win the previous round => You have a series of 2 or more victories

Lightning crossbow light – Damage: 300% => 275% of max energy

Dong Dong cloak – 2nd stealthy: 25% => 30%

The golden lucky money can only appear at the core 2

Grinding knives will no longer appear if you are playing 2+ magicians, 2+ scholars, 2+ gunners, 2+ artists

Forging mythical, pirate cannon – Gold ratio: 50% => 60

Professional training will be renamed to supreme justice

Treasure I and II can only appear at the first core

III. Ethnicity/system

Bodyguards – Shield: 150/350/700/1200 => 200/400/800/2000

Master – Healing & Shield increased: 25/40/60/100% => 25/45/70/100%

Master – Magic resistance: 20/35/50/75 => 25/45/70/100

DTCL 12.5: Latest 2022 Arena Arena Update - Photo 2
Canh Binh was reduced to tie his leg time at the dc 12.5

Canh Binh – Stunned time: 4 => 3 seconds

The inventor, changing technology dragon: Technology Dragon will no longer give 75% of the critical ratio. Instead, all allies that receive its roar will always be critical (the skill will still need jelly or mosaic gloves for critical jelly).

Inventory, technology dragon – Critical damage: 10% => 25%

Inventor, Dragon Technology Debuting Delivery: 500 => 600

Lien Rada – SMCK Add: 10/25/40/60 => 10/25/45/80

IV. General adjustment

Tier 1

Brand – Basic Skills Services: 120/160/210 => 135/175/235

Brand – Skill Skill Services: 150/225/300 => 165/225/300

Jarvan IV – Establishing speed: 0.65 => 0.6

Jarvan IV – Energy: 60/100 => 50/100

Nocturne – Skill stun time: 2/2.5/3.5 => 2/2.5/3

Nocturne – Skill Skill: 200/300/400 ⇒ 190/300/450

Nocturne's skills will now be proportional to SMPT

Twitch – Skill SMCK ratio: 125/135/150% => 125/130/140%

Twitch – Basic damage Skills: 25/50/75 => 30/50/70

Ezreal – SMCK: 50 => 45

Square 2

ASHE – Number of arrows Skills: 6/7/8 => 8/8/8

Ashe – Skills range: by range => range + 1

Do it again: Rek'Sai

Skill masonry: no longer proportional to SMPT

DTCL 12.5: Latest 2022 Arena Arena update - Photo 3
Rek'SAI's skills are adjusted to the entire index

Rek'Sai – Armor & Magic: 40 => 45

Rek'SAI – Armor & magic anti -theft (eliminating): 10% => 0%

Rek'SAI – Healing: 150/250/400 (not proportional to SMPT) => 150/200/350 (proportional to SPPT)

Rek'SAI – New: If you have bitten the target before, Rek'SAI will take a 250/350/500 (proportional to SMPT)

Corki – Skill Skill: 200/260/333 => 220/275/350

Lulu – Blood plus skills: 325/350/375 => 350/370/390

Level 3

Ekko – Energy: 80/120 => 60/120

Gnar: Stoned range increased by 1 umbrella

Lucian – Skill Skill: 175/275/300 => 185/295/315

Lucian – Blood: 650 => 700

Lucian – Armor & magic resist: 25 => 30

Malzahar – Skill Skill: 625/875/1050 => 600/825/950

Senna – Skill Smart Ratio: 160% => 150%

Senna – Basic damage Skills: 160% => 150%

Tryndamere – Basic damage Skills: 60/90/150 => 50/75/100

Morgana – Skill shield: 425/550/750 => 475/575/675

Level 4

Ahri – Energy: 0/50 => 30/50

Ahri – The distance between the balls: 20 => 10

DTCL 12.5: Latest 2022 Arena update - Photo 5
Ahri has a reduced skill range in theCC 12.5

Alistar – Skill Skill: 200/350/1200 => 150/250/1000

Braum – Skill stun time: 1.75/2.25/8 => 2/2.75/8

Draven – range: 3 => 4

New Draven: Now there will be 25% of armor penetration.

Draven Vip – Add armor: 50% => 25%

Draven – Skill SMCK ratio: 150/160/400% => 170/180/400%

Draven – Basic damage Skills: 150/200/500 => 120/150/400

Renata – Basic damage Skills: 45/70/240 => 40/65/220

Sivir – Beat speed: 0.7 => 0.8

Vi – Skill Specialization: 150/225/450 => 125/200/450

VI – 3rd skill surveillance: 300/400/900 => 250/350/900

Irelia – SMCK: 90 => 85

JHIN – Skill SMCK ratio: 150/200/300% => 175/200/300%

Kha'Zix – Space Raid is renamed to nowhisy

Level 5

TAHM KENCH – Damage to the effect of immune effect: 35% => 50%

Galio – Skill damage/blood damage ratio: 5% => 6%

Zeri – SMCK: 80 => 85

Kai'SA – EXERCISE: 1.1 => 1.2

Jinx – Armor & magic resist: 40 => 45

DTCL 12.5: Latest 2022 Arena Arena update - Photo 6
Jinx “slightly stronger” at theCM 12.5

V. Equipment

Hemp cap – Critical damage to minimize: 100% => 75%

Hemp – Anti -damage: 60/80/120 => 75/100/150

Shadow cape – stealthy: 50% => 60%

Statikk electric sword – Donemvugation damage: 70 => 60

Vi. Fix

Fixing an error makes players sometimes less equipped with minimum molds from monsters.

Tam Hop II and Tam Hop III will now give the right energy to start

Automatic rotation will give magic magnets in the upper left corner like other upgrades

The angel Ban Phuoc II will be changed to the angel of Phuoc Phuoc because it has only one step

Swearing the god will also mention it only blocks 600 damage, similar to normal haunting

Fixing an error that makes Tahm Kench still deal damage over time on the target that has been pumped by Silco, although there is no swallowing effect and controlling them.

Canh Binh will not catch targets with a light algorithm or have been whirlwind by the blessing

Warwick with mutations will no longer deal more damage than usual

Fixing an error that makes Yordle's energy is not updated immediately when the player moves from 3 to 6 Yordle

Tahm Kench no longer stunned and damaged the target from his stomach with a shadow

Fixing an error that causes blood from Cho'Gath's huge to not be activated in the first time Cho'Gath was taken to the field.

Silco will not use skills on the target in Tahm Kench anymore

Luden sounds will no longer deal 0 damage in the first time that unit will be put into the field

The core/system of technology, elegant, attack no longer appears if you have taken your own path

Fixing an error makes the inventor's soul never appear

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