Category Archives: Teamfight Tactics.

DTCL 5.5: Instructions on how to play the evil squad

The strengths and weaknesses of the Devil's Devil's Devils are 5.5 The generals of the gladiator. Strong point The evil generals and gladiators were easily found at the beginning of the match, helping the squad to achieve power early. Power stability and increase over time, at the end of the match with Teemo and Volibear […]

DTCL 5.5: Instructions on how to play the Knight of the Knight

The strengths and weaknesses of the DTCL 5.5 roster squad The generals of the Knight's squad. Strong point -Riders are very easy to stimulate 3 molds 2-3-4. – Hecarim inherits resources from both ethnic groups/systems. – Abundant damage from Draven and Miss Fortune itself. Weakness – The first stage is quite weak. – The main […]

The World Champion Arena Final is difficult to organize because Covid-19 in China

On August 20, Riot announced the World Final Arena Chan Ly's Arena will have to switch to online formats due to the increasing Delta variant in China. In May 2021, Riot's Senior Director Whalen Rozelle said that this was one of the events that would be held in China in October this year. However, the […]

DTCL 5.5: Instructions on how to play the Ambassador of Magic Magic

The strengths and weaknesses of the DTCL Magic Porcelain squad 5.5 The generals belong to the Magic Magician squad. Strong point Riven and Yasuo can turn each other to become the main force of the squad. The source of damage comes from many generals. The ability to recover and defend strongly from the two envoys […]

DTCL 5.5: Instructions on how to play the set of regeneration of regeneration

The strengths and weaknesses of the DTCL regeneration squad 5.5 The generals of the set of regeneration. Strong point The squad was very strong at the beginning and mid -match thanks to the main Miss Fortune. The source of damage comes from many positions in the team. The squad possesses stable resistance and recovery. Weakness […]

DTCL: Top 5 strongest squads version 11.17

1. Archer failure This is a formation around the archers, especially Vayne. When combining both races/decline and archers, Vayne will break through in terms of strength and increase in the end of the “winning” of decline. The bottom line of the squad lies in upgrading to 3 stars. Therefore, using slow Roll tactics at the […]