The strengths and weaknesses of the DTCL Gunners' Definition of the DTCL 5.5 The generals of the DTCL Gunners' squad of DTCL 5.5. Strong point Diverse sources of damage come from many positions in the squad. The mechanism increases strength after every unique victory of failure. 4 Gunners bring abundant damage thanks to the fifth […]
Category Archives: Teamfight Tactics.
The strengths and weaknesses of the DTCL Gunners Guard 5.5 The generals of the DTCL Gunner Guard 5.5. Strong point The 5th attack of the Gunners deals very strong Lan damage. Guards have the ability to receive large amounts of armor and attack speed. Comprehensive Lucian power from attack to defense. Weakness The main row […]
Tactical origin Slow Roll combined often appears the most when playing the evil squad. With two main cards, Tristana and Kennen, most players will choose slowly Roll at level 6. However, this tactic is more than that. Slol slowly combined is a tactic commonly used for evil squad. When can this tactic be used? This […]
The generals of the Gunners Guard team. The strengths and weaknesses of the architects of the Archer DTCL 5.5 Strong point Archers owning crimes at increasing attack speed over time. The guards received more shields and attack speed. Akshan is a golden general that is capable of carrying a powerful team at DTCL 5.5. Weakness […]
The generals of the Long Tribe squad. The strengths and weaknesses of the Dragon Friends squad DTCL 5.5 Strong point The Dragon clan has the ability to “hack money” extremely error. The zombies and the Dragon clan may be up to 3 stars. The damage of the squad comes from many generals, not too dependent […]
The generals of the mysterious missionary team DTCL 5.5. The strengths and weaknesses of the mysterious DTCL 5.5 Strong point Gwen envoy has both huge damage and good recovery. The angel generals increased the ability to recover when blood was low. The mystery gives the entire abundant resistance team. Weakness The main generals in the […]
I. Guardians II. Class/System editing The army is not popular at the DTCL because the general tank does not benefit from the healing effect of this system. Instead of requiring generals to release their skills to heal at the next attack, the Corps will give them a more fixed “full blood suction” and versatile […]
The strengths and weaknesses of the architectural squad DTCL 5.5 The generals belong to the architect square. Strong point The zombie has 2 extremely good resistance, Sion and Nunu. The archer has a huge amount of damage over time. Most archers in the squad are capable of carrying the team. Weakness The archer has a […]
The strengths and weaknesses of the DTCL regenerative guards team 5.5 The generals of the re -regenerated guards. Strong point The ability to recover from Rakan and the regeneration system. The defense is definitely with many anti -quality cards. Lucian main force only costs 4 gold. Weakness Request standard equipment. Gold shovel should be grafted […]
1. The squad Tristana Devil DTCL 5.5: Top 5 strongest squads in the arena of truth version 11.16 – Photo 1 Devil is a squad with many Carry options like Ziggs, Kennen and Teemo. However, this squad will only revolve around Tristana. Because Tristana costs 2 gold, other generals like Ziggs and Kled will face […]