Category Archives: Teamfight Tactics.

DTCL 5.5: Instructions on how to play the gunner squad

The strengths and weaknesses of the DTCL Gunners' Definition of the DTCL 5.5 The generals of the DTCL Gunners' squad of DTCL 5.5. Strong point Diverse sources of damage come from many positions in the squad. The mechanism increases strength after every unique victory of failure. 4 Gunners bring abundant damage thanks to the fifth […]

DTCL 5.5: Instructions on how to play the Gunners Guards

The strengths and weaknesses of the DTCL Gunners Guard 5.5 The generals of the DTCL Gunner Guard 5.5. Strong point The 5th attack of the Gunners deals very strong Lan damage. Guards have the ability to receive large amounts of armor and attack speed. Comprehensive Lucian power from attack to defense. Weakness The main row […]

DTCL 5.5: Slow roll tactical guidance in combination in the truth

Tactical origin Slow Roll combined often appears the most when playing the evil squad. With two main cards, Tristana and Kennen, most players will choose slowly Roll at level 6. However, this tactic is more than that. Slol slowly combined is a tactic commonly used for evil squad. When can this tactic be used? This […]

DTCL 5.5: Instructions on how to play an architect squad

The generals of the Gunners Guard team. The strengths and weaknesses of the architects of the Archer DTCL 5.5 Strong point Archers owning crimes at increasing attack speed over time. The guards received more shields and attack speed. Akshan is a golden general that is capable of carrying a powerful team at DTCL 5.5. Weakness […]

DTCL 5.5: Instructions on how to play mysterious mission squad

The generals of the mysterious missionary team DTCL 5.5. The strengths and weaknesses of the mysterious DTCL 5.5 Strong point Gwen envoy has both huge damage and good recovery. The angel generals increased the ability to recover when blood was low. The mystery gives the entire abundant resistance team. Weakness The main generals in the […]

Details of the update DTCL 11.16: The Corps has been remedied and launched

I. Guardians II. Class/System editing The army is not popular at the DTCL because the general tank does not benefit from the healing effect of this system. Instead of requiring generals to release their skills to heal at the next attack, the Corps will give them a more fixed “full blood suction” and versatile […]

DTCL 5.5: Instructions on how to play an architect squad

The strengths and weaknesses of the architectural squad DTCL 5.5 The generals belong to the architect square. Strong point The zombie has 2 extremely good resistance, Sion and Nunu. The archer has a huge amount of damage over time. Most archers in the squad are capable of carrying the team. Weakness The archer has a […]

DTCL 5.5: Instructions on how to play the guards to recreate

The strengths and weaknesses of the DTCL regenerative guards team 5.5 The generals of the re -regenerated guards. Strong point The ability to recover from Rakan and the regeneration system. The defense is definitely with many anti -quality cards. Lucian main force only costs 4 gold. Weakness Request standard equipment. Gold shovel should be grafted […]

DTCL 5.5: Top 5 strongest squad in the truth of the truth 11.16

1. The squad Tristana Devil DTCL 5.5: Top 5 strongest squads in the arena of truth version 11.16 – Photo 1 Devil is a squad with many Carry options like Ziggs, Kennen and Teemo. However, this squad will only revolve around Tristana. Because Tristana costs 2 gold, other generals like Ziggs and Kled will face […]