Category Archives: Teamfight Tactics.

CLC: Overview of the clan, the arena of truth 6 – TECHNOLOGY AREA

The arena truth season 6 will have the presence of 27 ethnic groups/system including: 1. Academy Including: Grave (1), Garen (1), Katarina (2), Leona (3), Lux (4), Yone (4), Yuumi (5) The Academy is a completely new clan at Season 6. The Academy General received additional SPP and STVL. Whenever a general academy uses skills, […]

CLC: Introducing the summoned beast a little bit in the truth 6 arena

General Ti Nu is like the previous summons, but there are a few differences. They will not come from eggs and will be purchased directly at the store. In addition, they also do not appear in ARAM because the appearance of the original version will be quite confused. And more importantly, General Ti Nu will […]

DTCC 5.5: Zombie is reduced in strength in version 11.21

I. Ethnicity/System Mystery – Magic resistance: 40/80/150/250 => 40/80/175/300 Zombie – Ratio of blood and SMCK by blood: 16% => 13% The zombie was reduced at the quality of the alcohol of 11.21. Corps – attack speed: 25/75/135/250% => 25/70/135/250% Guards – attack speed: 20/80/500% => 20/80/600% II. General editing General: rank 1 Poppy – […]

'North America and Europe are the two strongest urban areas'

– What do you think you can do better at the CCCC? Experience at World Worlds is different from the regional tournament? I should have been able to prepare better, approach more experts and find different perspectives. I have tilted the Stvl generals too much while Vel'koz was my most convenient flag. Experience in the […]

DTCC 6: Instructions on how to play the gladiator

The strengths and weaknesses of the alcohol -keeping team 6 The generals of the gladiator. Strong point Tahm Kench can absorb allies to increase strength. Excellent resistance of 6 gladiators. The squad does not depend much on equipment. Weakness Strongly overcome by equipment with burning effects, dealing damage in a percentage of blood. Tahm Kench […]