Category Archives: Teamfight Tactics.

DTCL 5.5: ranking generals in the truth of the truth 11.15

General power will be evaluated according to the following criteria: S level (ideal) = The generals are extremely powerful and played by many players. Most squads will be built around these generals. Grades (very good) = Champions suitable for most strong squads in the meta. B (Good) = The generals depend on the match situation […]

DTCL 5.5: Instructions on how to play the assassin squad

The strengths and weaknesses of the Ta Than DTCL 5.5 squad The generals of the evil squad of the assassin DTCL 5.5. Strong point The evil god has the ability to revive if they are first defeated. Nocturne's giant damage wiped out the enemy. Fiddlesticks assassins approach the opponent easily. Weakness Large damage but the […]

DTCL 5.5: Instructions on how to play the Dragon Squad

The strengths and weaknesses of the DTCL 5.5 dragon squad Generals of the DTCL 5.5 race squad. Strong point Damage comes from many positions in the team. Diverse power when activating many ethnic groups. Heimerdinger carries extremely terrible damage. Weakness The main general needs to be equipped to promote strength. The route after the weak […]

DTCL 5.5: Instructions on how to play the gunner squad

The strengths and weaknesses of the DTCL Gunners' Definition of the DTCL 5.5 The generals of the DTCL Gunners' squad of DTCL 5.5. Strong point Diverse sources of damage come from many positions in the squad. The mechanism increases strength after every unique victory of failure. 4 Gunners bring abundant damage thanks to the fifth […]

DTCL 5.5: Instructions on how to play the Gunners Guards

The strengths and weaknesses of the DTCL Gunners Guard 5.5 The generals of the DTCL Gunner Guard 5.5. Strong point The 5th attack of the Gunners deals very strong Lan damage. Guards have the ability to receive large amounts of armor and attack speed. Comprehensive Lucian power from attack to defense. Weakness The main row […]

DTCL 5.5: Slow roll tactical guidance in combination in the truth

Tactical origin Slow Roll combined often appears the most when playing the evil squad. With two main cards, Tristana and Kennen, most players will choose slowly Roll at level 6. However, this tactic is more than that. Slol slowly combined is a tactic commonly used for evil squad. When can this tactic be used? This […]

DTCL 5.5: Instructions on how to play an architect squad

The generals of the Gunners Guard team. The strengths and weaknesses of the architects of the Archer DTCL 5.5 Strong point Archers owning crimes at increasing attack speed over time. The guards received more shields and attack speed. Akshan is a golden general that is capable of carrying a powerful team at DTCL 5.5. Weakness […]

DTCL 5.5: Instructions on how to play mysterious mission squad

The generals of the mysterious missionary team DTCL 5.5. The strengths and weaknesses of the mysterious DTCL 5.5 Strong point Gwen envoy has both huge damage and good recovery. The angel generals increased the ability to recover when blood was low. The mystery gives the entire abundant resistance team. Weakness The main generals in the […]

Details of the update DTCL 11.16: The Corps has been remedied and launched

I. Guardians II. Class/System editing The army is not popular at the DTCL because the general tank does not benefit from the healing effect of this system. Instead of requiring generals to release their skills to heal at the next attack, the Corps will give them a more fixed “full blood suction” and versatile […]