CLUT 6 version 12.1 It is expected to land in Vietnam on January 6, and bring a series of changes to the Meta in early 2022. In which, the balance of generals, editing some technology cores and upgrading the less prominent ethnic/system will be made.
According to Mortdog game design director, the empire has been “estranged” since the 11.23 version. Therefore, Riot will increase the empire's strength through increasing “tyrant” damage. On the other hand, idol – Kai'sa is showing too “error”, forcing Riot to reduce strength in version 12.1. In addition, Riot also reduces the occurrence of generals 2 and 3 gold of the Yordle clan.

Balance of clan/system
Chemistry: Reduce damage from 25% to 20%. This leads to blood recovery effect to 3/5/8/15% and adjust the attack speed to 15/50/90/135%.
Inventory: Basic increased blood of the machine to 850, armor and magic resist to 70.
Empire: The tyrant damage increased to 80/150%, the damage plus increased from 75%to 80%.

Idol: Mold 2: Energy per second is reduced from 5 to 3.
Gangs: Model 7 is increased to 50%
Yordle: Adjust the rate of appearance and reduce energy from 0/20 to 0/25%
Yordle 1 gold increased to 70%
Yordle 2 gold decreased to 20%
Yordle 3 gold decreased to 10%
General balance
Urgot proved too strong thanks to items such as Runaan, Guinsoo and Statikk. When receiving the damage from the opponent, Urgot's third shot while using the skill will be counted as a basic attack (formerly the second shot). Tahm Kench will be increased in 3 -star landmark but have a decrease in total damage.
Reducing power will be applied to the idol clan and Devil Morello. This indirectly reduces the power of Kai'sa, making this champion no longer outstanding as version 11.24. According to Mortdog and Riot Kent, Heimerdinger will be significantly increased, making it a standard carry.
Swain: The energy increased to 45/75. The ability to heal per target increases to 225/250/350
Heimerdinger: Increase the scope of attack
Seraphine: The energy was increased to 80/150 and the magic damage was increased to 275/450/1200
Malzahar: Adjustment to adjust to 650/850/1100
Urgot: Each third shot will be counted as a basic attack

Galio: In addition, the damage is reduced to 70/100/1999 and the shocking time is adjusted to 1.5/1.75/9.5
Tahm Kench: Damage decreased to 30%. 3 -star Tahm Kench will increase by 20 times the usual index when swallowing 1 allied unit.
Kai'sa: Blood dropped to 850, energy dropped to 75/150 and magic damage on each shot decreased to 70/90/180
Equipment balance
Some items will be adjusted in the truth 12.1. In particular, 2 equipment of Morello demon and angel armor have been reduced quite a lot. In contrast, Zz'rot's path to receive a slight power increase.
Angel armor: Blood after revival decreased to 250
Devil Morello: Standard damage caused every second decreased from 2.5% to 2%
Fire armor: Standard damage caused every second to 2%
Zz'rot: Round 3 increased to 1,800 blood. Round 4 is 2,100 blood and round 5 is 2,500 blood.