Heimerdinger is known as a controlled magician in the middle area with pure damage skill set and has a gameplay around his gunmen. In the current meta, Heimerdinger is difficult to appear in the middle line; But when looking at the meta overview, the priority of the messenger of the messenger and putting the resources for the top or the Carry forest, the bottom lane is no longer too important.
In the Pick Gunners, the names that can be mentioned as Aphelios, Kalista, Sivir, Draven or Lucian have one thing in common is the step up to deal damage. In addition to Sivir or Aphelios need support for the shield to survive, other ADCs love to support the attack. That's when Heimerdinger was chosen.

The gun allows this champion to deal damage without stepping up, especially this skill is even more useful when it can be placed in dark areas to control vision such as nest or control eye, upgraded to larger guns, more painful shooting and more blood. Skill Q is the most important skill for Heimerdinger to go on and fight effectively.
Next, W skill deals huge damage when upgraded. The skill E shocked in one item and the target lock helps the guns that cause additional damage, enhancing it also creates an extremely uncomfortable straight shocking area when fighting in narrow angles. With the first crystal staff, Heimerdinger also increases his discomfort to one step when the shot from the gun can cause the opponent to be slow.

In the target fighting, Heimerdinger's skills will be used depending on the situation, especially the upgraded gun is an effective ultimate when creating more obstructions for AD or simply using it to deal as much damage as possible when teammates need.
The more he chose him as the target, the more difficult opponent will reach. 1 Support for causing many damage, creating soft effects continuously with equipment and flexible skill sets from anti -fighting with upgraded guns, targeting target damage with HEXTECH missiles upgraded or remote fighting with upgraded storm grenade.

The advantage is that, but it is not always possible to choose Heimerdinger. The fact that the general of this general always attacks bluff when the troops at the range make the bottom line will always be pushed, and easily leads to gank early. Besides, he only appeared when accompanied by the gunner with long -range structural skills like Ashe or Ezreal.
If he forced him to go with ad to control to play games like Draven or Kai'sa, it would be no different from the deposition of the lower duo. Heimerdinger also does not like the support of blood buff or shielding, so Heimerdinger is not arbitrary picking, but should only be picked when he has determined the duo of the opponent's bot lane, going with any gunner and what is the overview of the squad.

In particular, Heimerdinger will promote his effect in controlling a big target vision when staying with a special blue team in the maps of technology dragon and water dragon.
Heimerdinger is not really a hegemony general in the support position, the eminent inventor is the versatile pick -up with the tactics and influence in the game he caused. In the era of family members giving priority to crackers and organized in this area early, the vision control is the most priority and Heimerdinger has nothing but all the champion supports the control of the need.