Evelynn
In version 12.20, Evelynn has increased power in Q&W skills; Although it is only small editing, it directly affects her play. Evelynn possesses an explosive amount of damage, capable of stealth when reaching level 6, easily assassinating the opponent if fully equipped. The weakness of Evelynn is a bit weak in the early stages, the scope of skills is limited and difficult to master.

Volibear
Volibear has been a strong jungler in the game for months. The advantage of Volibear is that the damage is stable, the ability to plunge is almost unstoppable, maximizing the strength in the total combat, most importantly, Volibear can disable the enemy pillar. The weakness of this bear is not really strong in the couple situations.

Rek'SAI
Despite his mitigation of strength in the 12.19 version, Rek'Sai is still a reliable jungler. The ability to clean forests quickly with critical gank phase with tunnel helps Rek'SAI make a difference. Besides, the ability to outplay the opponent with the ultimate also makes Rek'Sai especially dangerous. However, this champion will be weaker when the match lasts longer.

Fiddlesticks
Fiddlesticks is one of the oldest junglers in League of Legends but not loved by many people. The play of this champion is extremely unique with fast forest cleaning speed, creating discomfort with straw, rich and particularly dangerous puppets in big fighting. The disadvantage of Fiddlesticks is that it is easy to get rid of if encountering a forest robbery situation, it is necessary to have a beautiful corner to carry the ultimate of the storm.

Rammus
Rammus is the general who has increased power in the 12.20 update. Changes in increasing mobility for numbness have helped Rammus become an effective choice in the 12.21 version. The skill set allows Rammus gank from a very far distance, simple but extremely uncomfortable gameplay, rich control and is the god of the gunner. The downside of Rammus is that it would not be strong if he encountered the battles rich in magic damage, he would also be useless if the whole team was overcome by the opponent too far.
