The mid lane is a pretty picky position that the generals can eliminate the tank easily, because most of the magicians have skills in the form of damage, preaching or creating shields, only a few can confront the tank with good tanks.
The first is Azir, although Azir does not own any skill related to damage in a percentage of blood, but Azir is a mage that has the ability to cause continuous damage in fighting from sand soldiers. Azir is one of the ability to deal damage over time to catch up with the fight. Equipped with Nashor fangs, he can floss continuously and eliminate the enemy's money quickly. The ultimate division of the world can also create space for teammates to fight easily. Although the Shurima Emperor had a little bit of Nerf, but in a meta family members, Azir could still be brought back to the Arena of Justice.

Swain is also a very stable general to bring confrontation with the tank generals, with the ultimate of the raven storm that has been changed, Swain can stay very long if there is still a general in front of him. In particular, the greedy crowd helps Marshal Noxus as much blood when the match lasts, Swain can be a head resistant and can be affected deep inside with additional equipment to add blood.
Recently, when the tank began to take the throne, Varus AP gradually reappeared. Skill W – The triggered name combined with the arrow penetrates when the maximum damage will cause a huge amount of magic damage to cut the neck of the most blood. The poison can deal damage based on the opponent's blood percentage, up to 21% in the final landmark. In addition, this skill also adds 2.5% of the damage based on the blood percentage of every 100 magic power he owns. With a tied from the sinful chain, it is easy to pull the opponent's blood with a pain q. This is one of the interesting but especially effective options.