In early August, the publisher launched a small editing and Tel'Annas along with Hayate was slightly increased. On the other hand, the option that many gamers preferred is Violet almost changed the whole technique. By this update on August 18, the courageous gunman continued to benefit with the changes in Zhao 1.
In addition to Violet, many other generals are also edited or balanced and this promises to significantly affect the upcoming tournaments, and will make the single ranking match appear new winds.

Omen
Tactics 2: Waiver of 50% – 70%
Arthur
Passive: every 2 seconds of 2% of the blood maximum
Zhao 1: Silence in 1 second and only work on single champions. The cooldown time decreased from 7 seconds to 4 seconds and the shield of the 1st trick was moved to 2.
Topic 2: The frequency of damage is 0.5 seconds and the damage is converted to 50 (+15 each level + 35% of physical damage), and the cooldown time is 10 seconds. In addition, when launching 2, the owner will receive a shield blocking 5% (+ 1% per level) of the maximum blood.
TEAM 3: Damage: 14% – 20% of the maximum blood of magic damage target
Prolonged damage: magic damage
Allain
Passive: Heal has increased from 12 – 18%
Chieu 1: Damn 0.75 seconds
Zone 2: Binding 1.5 seconds and maximum reserves 2 times. The ability to store 12 – 8 seconds once.
Topic 3: Damage from 300 – 500 (+ current target blood 12 – 16%)

Zill
Passive: Directly activate when the mark is enough. Damage 150 ( + 15 per level and + 45% of magic). The effect slows down when the impression is removed and the magic damage when hitting normal is only valid for the goal of not the general.
Chieu 1: Original damage 300 – 600 (+ 60% of magic)
Zhao 3: Cooldown 40 seconds (except for 4 seconds per level) and delete the effect that caused the enemy to be silent in the first damage.
Zuka
Specifications: Basic blood is 275, physical work 17.3 and the frequency of the blow is 0.8 seconds.
Passive: recover 12% of the maximum blood. Delete physical increase
Chieu 1: Original damage 150 – 300 and + 100% Physics. Normal attack damage to 75-200 and + 25% physical work. In addition, the cooldown will be 9-6 seconds, and at the same time the attack is 4.5m.
Topism 2: Cooldown 7.5 seconds. The fierce distance is 4.5m and the location of the distance is 5m.
Tactic 3: Damage to enhance chemical attack 124 – 250 (+ 25% of physical work) plus the ability to stun for 0.5 seconds and cooldown time 30-20 seconds.

Tachi
Tactic 1 (after sealing): The initial gas damage is 550 ( + 110 per level and + 137% of physical work). Damage each attack often increases the rate of gas damage is 6%. On the other hand, the new mechanism for Tachi's 1 trick is 1 second of the capacitor to receive 40% of the injury.
Zephys
Topic 3: Damage and effect effectively with a range of 3.5m and expand the corresponding positioning position.
Marja
Passive: The maximum cumulative power is 6 and each accumulates an increase of 18 power (+ 3 per level). Physical damage when hitting normal is 100% of physical work accompanied by 15% of the permit. In contrast, Marja's passive was deleted to accelerate when putting on the impression.
Tactic 1: Magic damage 450 ( + 75 per level and + 60% of magic), accompanied by a slowing effect for 3 seconds.
Tactic 2: Healing when hitting general 220 ( + 55 per level, + 48 magic and + 6% of the blood itself is lost). If hit by the same target, healing will decrease by 50%).
Amily
Chieu 1: Hold 10% of the maximum blood.
Tactic 2: Damage 100 ( + 24 per level and + 40% Physics.
Tactic 3: Exemption of injury 70 (+ 35 per level). During the enhancement period, Amily caused 60 magic damage to neighboring enemies every 0.5 seconds. After the end, Amily's 3 moves began to cooldown.
Liliana
Zone 3: Benefits received after 4 seconds. Armor and armor 150 (+ 75 per level).

Butterfly
Tactic 3: Delete exemption when raid.
Tel'Annas
Properties: Physics 173 and growth of physics are 14.8
Passive: 8% physical increase
Chieu 1: The attack speed increases by 30-40% and energy consumes is 50 (+ 6 per level)
Violet
Tactic 1: The attack damage enhanced 275 – 400 and energy consumed is 40 (+ 4 per level).
In addition to balancing the general, the Mobile Union also proceeded to fix the 3rd of Yorn's voice. Finally, the Error of the Evolution of the Baby Coston does not react and has been repaired promptly by the publisher in the 18/8 update of the superior city version.