I. Dawn on Athanor
A. Caesar
1. Caesar (appear at 2:00)

When defeating Caesar, receiving magic Caesar I.
Magic Caesar I: Put the charm that adds more damage to the pillar within 90 seconds
2. Caesar darkness (appear at 8:00)

When defeating Caesar darkness, receiving the magic power Caesar II and the defeater can summon the dark shadow pushing the end (like the pioneer dragon Kraydus first)
Caesar II: increased by 160 physical armor and 80 magic armor, increasing 1% of blood recovery per second, lasting 90 seconds.
3. Caesar tyrants (Ha Pham at 15:00, destroy all other terrible monsters, become the only god on the map)

When defeating Caesar tyrants, receiving the magic Caesar III and the tyrant Caesar will personally appear in the middle line to crush the enemy.
Caesar III: increased by 240 physical armor and 120 magic armor, increasing 1% of blood recovery per second, lasting 90 seconds.
B. Light dragon
1. Dragon Kraydus

When he defeated the Kraydus dragon, he received the power of light.
Light force: increasing 30% of physical damage/magic damage to soldiers and monsters in 90 seconds
2. Light dragon

When defeating the Kraydus dragon, receives power of light II
Light force II: 30% increase in physical damage/magic caused to soldiers and monsters for 90 seconds. Deal more magic damage equivalent to 3% (+1% each of 200 additional physics plus or 400 magic) maximum enemy generals. The effect of blood damage % has 3 seconds recovery time. 90 seconds lasts.
C. Adjustment to the support unit of pushing the road (tyrant Caesar and Ma Than Caesar)
Fix the behavior logic of the unit pushing the road
(New) The unit pushing the road will not attack the enemy general
(New) The unit that pushes the road will launch a very strong way when there are three enemies around
(New) Ma Than Caesar is the unit that pushes the melee line at the end of the match and turns off the surround pushing mechanism

Note 1: 2 Red lines show the ultimate radius of Caesar.
Note 2: The index of Caesar should only care for blood, because Caesar scratches 1000 damage (is the maximum damage to the pillar on a attack). Caesar roared about 700 damage per batch, continuously for 5 times.
Caesar reference index when summoned (15 minutes)
(Delete) The soldiers no longer receive more blood when the unit pushed the road to be released
(Adjusting) The unit pushing the road will no longer accelerate when attacking the pillar but increasing the attack index
(Adjust) The unit pushing the road no longer receives additional injuries but increases the corresponding indicators
D. Bat defender cleaning the house

The new position of the defense bat is in the right corner, the intersection of the two Ta Than Caesar roads
Time appears: 1:50 seconds => 1 minute 10 seconds
Revival time: 2 minutes => 2 minutes (not refreshed after 8 minutes)
Monster type: Monster => Normal monster (but zip cannot swallow, that's it)
Basic gold: 27 → 40
Effects when defeated
Delete all old effects
(New) Bat defense drops down a light of love. All units within the range receive healing and gold for 1.5 seconds. (All, regardless of our enemies)
Bat defender hates detective birds => detective birds no longer appear in Caesar
E. Edit the dragon/Caesar terrain
“Currently, the roads are lacking in characteristics. So we will adjust the location of the grass, protective pillar to enhance the specific nature of each road.”
Symmetry: The distance from the outer pillar to the grass of each side will be identical.
The Dragon Road will be emphasized on the “protection”. We push the protective pillar further away, reducing the length of the grass dust, as well as increasing the distance from the grass to the protective pillar.
Tang Caesar emphasizes “fighting”. So the distance from the protective pillar to the grass will be shortened.
Caesar Street

Dragon

II. New mechanism: day and night
When the Goddess Caesar Ha Pham in the 15th minute, it caused the entire Athanor to sink into the dark thousands of years. Soldiers will be strengthened, and the growth rate is also increased sharply
III. Balancing battlefield mechanism
1. The new effect of jungle equipment
The new passive of every jungler:
(New) Servant: When near the allies, that general will receive all gold and experience if you kill soldiers/monsters, while you only receive 50%. This effect will disappear after 5 minutes. (If there are many effects at the same time, for example, the forest goes with the assistant, then apply the least money effect – that is, the assistant does not receive gold/xp, the jungler receives it all)
2. The mechanism catches up with
(New) The general who is poor will receive additional rewards when defeating the richer generals. The reward will increase based on the economic difference of both.
IV. New generals: Aya – magical sound
Passive:
When Aya's blood dropped below 40%, she would turn into a small animal for three seconds, unable to be chosen as a target and could not attack the enemy.
Chieu 1:
Aya shot out a sound wave with the size of the flying distance, dealing magic damage, slow and shaped enemies.
TEACH 2:
Aya jumped on his teammates, giving them a shield.
In the process of sitting on the head on the neck, Aya won the championship. Using the trick again will give teammates a shield.
Ultimate
After a period of time to recite the mantra, Aya turned to all the surrounding enemies.
In the state of sitting on another person's head: Aya creates a continuous damage around the Allies for 5 seconds. The enemy generals standing in this range for 2 seconds will be hobby, and allies receive tons of speed.
Animal chemistry: 30% reduction of speed, unable to hit or use supplements.
V. Optimal editing settings
1. Control

Rotation position
The default time will be a finger position (finger surfing)
2. Optimize display
Showing damage blocked by shields
– Reason
Red is physical damage, purple is magic, white is a standard damage, so the damage is blocked by shield?
– Detail:
The damage to the shield will be gray

3. Increase image refresh frequency
Optimal display
Increase the image update frequency (if the enemy hidden around the viewing area – no vision, then the hidden speed will now be faster)
Vi. System optimization
1. UI 4.0

In this update, Lien Quan Mobile will have a completely new interface. The goal of this interface is simplicity, modernity, friendliness for all players.
In order to increase the experience of the player, the Mobile Union will optimize the UI bars to bring a sense of airy, not distracting when entering the game while ensuring the smoothness needed. Along with that is the compression of optional data, so that players get the most gentle installer possible without affecting the main experience.
2. Optimal ban – Select
-In the process of banning, all 3-4-5 positions have the right to ban at the same time (but cannot banned the general). This process will take place for 30 seconds.
– During the selection process, each person will have 20 => 25 seconds to choose.
– New features before banning: Select location.
– In the ban/selection mode, players can select their favorite position before starting proceeding. Note: It is impossible to denounce the player in this period.
3. Optimize the “like” system
– Reduce the number of times may “like”. For example, breaking or launching the ultimate.
– Adjust the position of “like” and “defeat” so that they no longer overlap.
4. Optimize Essence

– The essence limit of each step will increase from 3 to 5 times. The number of essential refining to protect the class remains the same.
– When the player reaches the limit, the next win will receive more stars. The total number of points required to increase the star is exactly the same as the previous version.
5. Add new class

– Now, the player of 50 stars onwards will be called the “war”.
– Add a new reward for the “general battle”. You will have more permanent border frames if this rank is achieved.
– When the new season, the generals also kept the rank higher than the master.
– When the player reaches the top 50 generals of the server (also known as the challenge), they will receive a number that shows their position on the rankings. The chart will be refreshed every day.
6.
Players can now send soulmate without notice of the whole server.
7. Upgrade the youth system
– Unlock the information page of all generals (except for the generals will correct the plot). At the same time, the relationship will not require conditions to unlock anymore.
– We also remove the punishment for a minute when answering the wrong puzzle about the relationship.
– Fix the profile page of the generals as well as the illustrations.
– The plot to fix: Veera, Arum, Omen, Alice, Kriknak
8. Update the match rule
Now, the difference in two classes can also go to the room to find matches.
For example, diamonds will be able to invite maximum gold and masters to play.
With the war of 100 stars or less will be divided into 4 groups, each group is 25 stars. Thus, the 1 -star master can only set up a room with a maximum of 50 stars or less.
All generals over 100 stars are considered the same rank.
VII. General balance
Aoi
Long Luc – Damage: 120 – 260 + 0.5 Physics work => 60 – 200 + 0.45 Physics work
Fix the error that Aoi can follow the enemy for an abnormal distance when the enemy uses the skill of stretching the distance at AOI attack.
Long Tram – Damage plus forest monsters: 40% => 50%
Long Kill – Damage: 600/800/1000 + 12% of the blood has lost the enemy ( + 1% every 50 additional physics) => 600/800/1000 + 1.5 Physics work
Ilumia
Light – Cooldo ball: 3 seconds => 4 seconds
The expulsion – The repulsion effect will be reduced (the distance + control time) corresponds to the enemy's effect reduction index.
Marja

Suffering waves – slow: 3 seconds => slow: 2 seconds
Damage: 450 + 75/Level + 0.6 Effects => 400 + 65/LV + 0.55 Magic work
Tachi
The seal of the dragon
Basic damage: 300 + 60/level + 0.75 Physics work => 550 + 110/level + 1.37 Physics work
Open damage damage: 275 + 55/level + 0.9 Physical work => 425 + 65/Level + 2.0 Physics.
VIII. Optimize the game mode
1. Chaotic fight (unique bridge)
– Players can choose the teammates to click “In exchange”
– The new player will easily turn to the generals he plays familiar with
– The match starts in high school
– Pick up blood clots will regain 50% of the blood and energy of the surrounding allies
– Can't eat blood clots while being full of blood and energy
– The default supplement of every hero is emergency but you can change it if you like.
2. 10 vs 10
It was possible to play general Lindis (and many other generals).
IX. Fix
– Fixing errors makes the level protection mechanism not update when the player level up.
– Fix errors that get more experience when buying different types of forest items.
– Edit the internal description of Dextra. The exact index is to increase 2% of the physical work per stacking.
– Fix errors that make Iggy, Ata, Y'Beth, Keera and Caesar skills cannot break the 2 Laville.
– Fixing the occasional errors of Quillen's normal attack after launching 2 will not deal damage.
– Fix the error that causes enzo chain effects not to cling to the enemy when throwing into the dust.
– Fixing errors that make Lumburr dies but still provides intrinsic.
– Fixing Lumburr errors still have passive even though his teammates have been defeated.
– Fixing the ultimate that D'Arcy can drag some generals even exempting the effect.
– Fixing errors makes Lorion not be chosen as a target in the whole match.
– Fixing the error that makes IShar's ultimate always blocking your teammates.
– Fix the ultimate effect Lumburr, 1 Marja, the ultimate Y'Bneth and many other generals will not display if performed at the edge of the vision.
– Fix the error that makes Thane's ultimate image effect not match.
– Fix the error that made Yorn's 2 move spread to the enemy behind the general.
– Fixing errors that make emergency supplements do not work on allies in a state that cannot be chosen as a target.
– Optimize the description of generals such as Batman, Baldum, D'Arcy, Tachi, … by changing the index related to blood into green.