The 5th anniversary version of the Mobile Lien Mobile was officially launched on September 27 with a series of changes in the battlefield, leading to the gameplay also has many new features. The most obvious is the Meta movement, focusing on exploiting the Ta Than Caesar area instead of the Dragon Road as recent versions. The role of the mid lane as well as the assistant becomes more important, especially in the first moving stage.

After more than 2 weeks, the publisher Garena has edited both battlefields and increased the strength of some generals. The “hot picks” in the beginning of the season such as Lu Bu, Zata, Lorion, Elsu or the extreme card, Airi, are reduced to power and Skud and Valhein will be increased strength to return to the game. In addition, the guard and the tyrant Caesar are adjusted to better suit the match progress. The badges and equipment are also changed. Here are details of new points in this editing phase.
I. General balance
Tachi
– The seal of the dragon
When fighting with enemies (generals or big monsters), 8% of the blood was lost. The seal was opened to help Tachi increased by 25% (each level plus 2%) of the speed and a maximum of 11% (each level + 1%) => when fighting with enemies (generals or large monsters), 5% of the lost blood was lost (each 100 physical + 1%). The seal was opened to help Tachi increased by 23% (each level of 2%) of attack speed and a maximum bloody shield of 16% (each level + 1%).
Amily
– The sword
Maximum healing of 10% => 7% blood (each 100 Physics +1%)
Airi
– Long Kiem
When responding to the land to hit the general will help Airi receive special amulets in 3/4/5 seconds: During this time the Airi damage suffered from single/single -dimensional attacks will not exceed 8% of the maximum blood of herself => When responding to the land to win the general will help Airi receive special enchantment in 3/4/5 seconds: During this time the AIRI damage suffered from single/single -dimensional will not exceed 10% of their own blood.

Lu Bu
– Lord
Every time the attack will increase by 10% in 4 seconds => Every time the attack will increase 6% (each level 4/7/10/13 increases by 1%)
Valhein
– Capacity 7.25m => 7.5m.
– Weapon
Red non -darting damage: Critical damage: 0+9/LV+1 Physics. The damage can not be critical: 75 +0.65 Flower => Red Non -Damage Damage: Critical damage: 1 Physics. The damage unit cannot be critical: 100 + 24/lv + 0.7 magic. At the same time, the red pepper hit the pillar will not cause the damage to spread anymore.
– The adventure hunt and storm
7.5m range => 7.75m range.
SKUD
– Boil blood
The maximum blood of Skud increased by 10% => maximum blood of Skud increased by 15%.
Lorion
– Dark secret
Add new: hitting many generals or many soldiers will cause healing to decrease 50% effectively.
Elsu
– Vien Truth
Elsu is aiming to cause 1000 – 1600 (+240% of the additional physical work) => Elsu aims to cause 900 – 1450 (+225% of the added physical work).

Aya
– Protective deep forest
Aya flew to turn into a virtual shield to protect the teammates and help to support 600+80/lv+0.9 (permission)+10% of the multiple blood => Aya flying to turn into a virtual shield to protect teammates appointed and help with support 500+70/lv+0.7 (magic)+8% of multiple blood opposite blood.
New: Plus 50% of the shield value if the team is a magician, gunner, assassin
– Deep forest music
The state turned into virtual armor to Aya's teammates to increase 30% of running speed (each of 50 licenses increased by 1%) for this teammate (down to 10% after 2 seconds). Cooldown: 24/21/18s => The state turned into virtual armor to Aya's teammates to increase 40% of running speed (each 50% increased by 1%) for this teammate (down to 20% after 2 seconds).
Zata
– Thien Duc
The range of feathers when flying to the sky of Zata is 7.5m => The range of feathers when flying to the sky of Zata is 6.5m. Eliminate enemy luminescence in the grass.
II. Banking battlefield
Bat Thu Ve
– After lowering the gold defense, there will be a change
Gold after lowering: from 40 – 50 gold increased to fixed 70 gold
Gold received when the aura descended: from 50 gold decreased to 20 gold
Caesar tyrants
– The power of the tyrant Caesar decreases:
Armor: from 750 armor reduced to 600 armor
Armor: from 500 armor to 400 armor

III. Adjusting the assistant
Delete internal publicity
Deleting the internal general of the enemy was rewarded with additional money/experience.
Cumulative time: From 40 seconds to 30 seconds, but up to 10 times, the maximum of 10 times is converted into 16 times.
Earth equipment: Each cumulative 80 blood is converted into 60 blood, total receiving 800 blood => 960 blood.
Fire equipment: Physics from 25 is increased to 30, each gathering the physical work from 4 to 3 and the total receipt from 40 to 48.
Equipped with water system: Each cumulative power from 6 decreases to 5 and the total receives from 60 to 80.
Destroy
Damage varies from 500 + Each level*50 turns into 10% of the maximum target
Cooldown from 30 seconds turns into 45 seconds.
IV. Adjust the badges
Holy
The shield of the holy badges will be reduced:
From 550 (+ 60/ general) to 400 (+ 30/ general).
Metallurgy
The gold received after each damage to the champion/enemy pillars moved from 20 gold into 16 gold. The total receipt from 900 gold turns into 800 gold.