2 weeks after launching the winter battlefield version with the adjustment of a series of generals, Lien Quan Mobile launched a new update. Accordingly, 8 generals will change, in which the “hot” magician, Lorion, will be reduced. Notably, the magician used to be the No. 1 choice in the first ranking match, Ignis will have a lot of differences.
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Lorion
– Power grid
Lorion launches the darkness to the designated position, each time the movement can cause 200 + 40/lv + 30% of the permit => Lorion launches the Black Bridge to the designated position, each time the movement can cause 240 + 48/LV + 36% of the permit.
Add new: In 1 second if Lorion hit many times will reduce 50% of damage.
– Storm from school
Lorion launched a move, dealing magic damage and causing the enemy to be locked in the air continuously for 1.5 seconds => Lorion launched the move, dealing magic damage and causing the enemy to be locked in the air continuously for 1.25 seconds.

Ignis
– Fire Spirit
Ignis hit the destination, causing the victims to suffer a fire effect for 3 seconds. The next technique of Ignis if the fire activation will be enhanced and helped Ingis in 100 + 4/lv + 15% of blood permit and complete the cooldown of the fire.
=> All Ignis tricks hit the target causing the accumulation of the fire, each accumulation helps himself increase 20% of the attack speed and 6% of the speeding speed, up to 5 times. When the fire mark is activated, it will not disappear. Normal attacks on the target with a mark of 24+4/lv+10% of magic damage. The next move of Ignis will be enhanced and help Ingis in 80 + 4/LV + 12% of blood permit and reducing Cau Cau by 20%.
– Fire
Ignis launched a fire bridge on the first target, which will explode in the cone on the rear enemies, causing 350 + 30/lv + 50% of the permit, while helping to increase 40% of speed in 1 second. If the target is hit by a fire effect, Ignis is received the shield to block 300 + 100/LV + 65% of the permit within 2 seconds. Cooldown: 3 seconds. Energy consumption: 30 + 4/LV.
=> Ignis launched a fire bridge into the first target, which will explode in the cone on the rear enemies, causing 375 + 45/lv + 55% of the permit.
Delete: Helps increase 40% of speed in 1 second. If the target is hit by a fire effect, Ignis will receive a shield to block 300 + 60/lv + 50% of the permit within 2 seconds. Cooldown: 5 seconds. Energy consumes: 50 + 5/lv.
– Fire
If the target is hit by a fire effect, the victim will be stunned for 0.5 seconds => If the target is hit by the fire effect, the victim will be stunned for 0.75 seconds. The repeated damage of the fire will not count as stacking.
– Fire battle
If the target is hit by a fire effect, the victim will suffer 800 + 200/lv ( + 100% of the permit) The standard damage => If the target is hit by the fire effect, the victim will suffer 800 + 225/LV ( + 120% of the permit).
Dirak
– Energy armor
When the blood is about to run out, direct will consume energy to support damage, each 1 energy will support 1 damage => When the blood is about to run out, the direct will consume energy to support the damage, each 1 energy will resist 1.5 damage.
– Kim Quang An
Cooldown: 6 seconds => Cooldown: 5 seconds.
Zill
– Phong Dao
Cooldown: 6 seconds => Cooldown: 5 seconds.

Richter
– The virtual sword
Standing time: 18 – 1 second/lv => waiting time: 15 – 1 second/lv.
– Demonist
Original damage: 36 + 22/lv + 10% Physics. Explosive damage: 200 + 150/lv + 80% Physics => original damage: 45 + 30/lv + 12% Physics. Explosive damage: 250 + 200/lv + 90% of physical work.
Volkath
– Ba Vuong Trao
Volkath launched a attack and caused the victim to be exposed. During this time, Volkath can re -disaster to turn to the goal and cause 300 ( + 100%Physics + Blood has lost 8%, each of which increased by 1%) of physical damage => Volkath launched damage and caused victims to be exposed. During this time, Volkath can re -disaster to turn to the goal and cause 300 ( + 100%of physical work + blood has lost 10%, each of which increases by 1%) of physical damage.
– War Immortal
Volkath launched a trick to damage and help himself escape the controlled state that is suffering. Hit the champion to help Volkath maximize the maximum of 4% of the blood + 80% of physical work, do not accumulate many targets. Cooldown: 70/65/60 seconds => Volkath launches tricks that cause damage and help yourself escape the controlled states that are suffering. Hit the general to help Volkath maximize the maximum of 6% of the blood + 120% physical work, accumulating many targets, from the 2nd target will decrease by 50%. Cooldown: 60/50/40 seconds.

Taara
– Python
Taara jumped into the specified point, dealing damage and slowing 60% of the victim's speeding speed for 2 seconds => Taara jumped into the specified point, dealing damage and slowing 50% of the victim's speeding speed in 1.5 seconds.
– Smash
Cooldown: 7s – 5s. Taara launched a trick to cause 200 + 40/lv + 60% of physical work => cooldown time: 6s – 4s. Taara launched 250 + 50/lv + 60% physical work.
– Steel body
Increase armor: 80 + 40/lv => Increase armor: 120 + 60/lv. Delete: Increase magic armor.
Annette
– Light breeze
Passive accelerated with a radius of 6m => accelerated passive with a radius of 8m.
– Wind
=> Delete tricks. Increase the jumping speed.
– Storm eyes
Annette launched a trick to deal damage to the enemy and was not chosen as a target. The enemy touching the edge of the storm will suffer magic damage and be shocked for 1 second. 1 second later can cancel the move.
=> Annette launched a trick to damage the enemy and was not chosen as a target. The enemy touching the edge of the storm will suffer magic damage and be shocked for 1.5 seconds. 0.5 seconds later can cancel the move. Add new: Can directly use the wind to interrupt the storm.