DTCL: The squad for players

The truth of the truth owns many unimaginable systems when there are enough units in the system. However, there are a few teams that are difficult to do, sometimes relying on the luck when “visiting” the store to own the right elite.

Here are a few ethnic groups – typical systems only strong when getting Tinh Anh.

Gladiator

There is a pretty notable statistic that the 6 gladiator has only 5.12. Although it is considered a pretty easy to play squad, the above index shows that this team is only better than “the money” of the genius a little on the rankings.

Even when possessing a very strong main force in the middle of the match, Shyvana, the gladiator is still too dependent on his planet. In addition to the additional index of the planet system, the gladiators must be in the 8th landmark to be “cattle” to fight at the end of the match.

Although the gladiator is quite popular with players, the win rate is not high. Partly due to the arrangement of things, the rest is probably due to unlucky “visiting” the store.

Mage

Despite possessing a very strong main force, Aurelion Sol, the magician system still depends on the possession of the Tinh Anh general to win.

If there is a magician, there is a room for the tank to be added and created certainty.

On the contrary, in case there is no magician, you are forced to use 1 gold unit like Brand, Twisted Fate until the end of the match. They are only standing for enough squad, not too much damage.

Moreover, the early tanks were removed when the main force had not been used to be destroyed.

Crazy

The recent version of 11.4, the teacher is continuously and has a solid position in the new meta of the truth. However, the way Riot buff for this clan is to increase the power for Galio in the 9thic landmark with the addition of magic resist.

Therefore, this squad is quite similar to the 8 gladiator team when it is really strong if you own a chanting general.

If not, at 6 generals, the crazy team is extremely weak because Galio is very easy to be defeated and the damage of the main units is not enough to be able to “carry the team”.

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