
1. Warrior squad
In the 11.11 version, the shield absorbed the damage of the warrior will be based on the maximum blood of the warrior generals, specifically:
+ 3 warriors: 20% blood
+ 6 warriors: 40% blood
Besides, the generals of the warrior squad also suffered from Nerf in this version include:
+ Trundle: The ratio of theft of theft skills decreased from 100% => 50%; Skill effect time increases from 6 => 8 seconds.
+ Udyr: Smartcase surveillance by SMCK decreased from 130/140/200% => 120/130/180%
+ Jax: The attack speed decreases from 30/35/50% => 20/25/60%.

2. Knight squad
Reduce damage to change from 90 => 80 (6 knights). The main card in the Knight of the knight, Garen, was also received a 'Nerf' ticket in this version 11.11 when: the time of reducing magic resist decreases from 10 => 8 seconds, except armor decreased from 70% => 50% and the duration of the armor decreased from 10 => 8 seconds. Besides, Kayle Knight will also have a basic blood loss from 700 to 500.

3. The squad of decline
SMCK adds 160% => 140% (9 decline). The main card of the squad in recent times is Draven also eats a Nerf in the 11.11 version when damage in the SMCK ratio decreases from 180/200/350% => 160/170/340% and the additional damage plus a star decreased from 150 => 125.

4. The magician squad
The main card of the magician, Vel'koz, was Nerf in 11.11 because it was too much in the previous versions. VEL'KOZ: Skill mastery reduced from 1000/1250/4000 => 900/1100/4000.

5. Long squad
The dragon was indirectly indirectly when the three main resistance generals of the squad, including Pantheon, Trundle and Mordekaiser, were reduced, specifically:
+ Trundle: The ratio of theft of theft skills decreased from 100% => 50%; Skill effect time increases from 6 => 8 seconds.
+ Pantheon: Reduce damage from 75/80/90 => 65%.
+ Mordekaiser: The energy used to increase from 70 => 80.
