
1. System changes:
Magic magnets and forging hammer will no longer appear in arsenal.
Warehouse 2 is complete + 2 special equipment is replaced by 4 complete equipment.
Warehouse 2 equipped with + 2 special equipment is replaced by 2 equipment + 2 complete equipment.
The ratio of weapons appeared 4-2 increased.
The ratio of special equipment (Neekko, dice, shovel, dark shovel) at 4-2 plummeted.
The ratio of pressing at 4-2 decreases slightly.
The ratio of equipped and complete at 4-2 increases slightly.
The ratio of 5-2 arsenal appears.
The occurrence of special equipment at 5-2 plummeted.
The ratio of pressing or component at 5-2 decreases slightly.
The ratio of complete equipment at 5-2 increases slightly.
The ratio of special equipment (Neekko, dice, shovel, dark shovel) or pressed at 6-2 and 7-2 decreases.
2. Changes on ethnic/system
Combatant – Shield: 25/40/60% ⇒25/45/75% maximum blood.
Zombie – SMCK: 100/150/200 ⇒ 100/140/180.
Zombie – SMCK Zombies Plus each star level: 10/15/20 ⇒ 10/14/18.
Dragon – SMPT plus: 30/80/140 ⇒ 30/70/140.
Decline
– Power of attack & basic magic power: 30/70/140 ⇒ 25/60/125.
– In addition to each dark equipment: 10%⇒15%.
Armor – Armor: 40/90/180/85/85/170.
Knight – Block damage: 15/40/80 ⇒20/40/70.
Corps – Elinating speed: 25/60/110/180/60/60/110/195.
Archer – Elinating speed: 70/180 ⇒75/180%.
Angel – SMPT/Armor & Resistance: 30/60/90/90/60/100.
Recreate – Enjoy energy or blood: 3/6/10%⇒3/6/9%.

3. Change in general:
Tier 1 general
Kled – Elinating speed: 0.7 ⇒0.75.
Poppy
– Energy: 40/80 ⇒30/70.
– Skill surveillance: 150/250/350 ⇒150/250/400.
– Skill shield: 250/350/450 ⇒250/375/525.
Ziggs
– Blood: 500 ⇒450.
– Skill surveillance: 250/350/450 ⇒250/375/525.
LEVELS 2
Kennen
– Energy: 50/125 ⇒60/125.
– Skill surveillance: 150/200/250 ⇒150/225/350.
Trundle
– Conquerors: Trundle attracts power from the enemy, reduces blood, armor, magic resist, and their attack power is 35%, and for themselves 100/130/200% (proportional to SMPT) the amount of suction index in 8 seconds.
– Energy: 0/60 ⇒30/80.
Soraka – Energy lock: 35/35/50% ⇒ 35/35/35%.
Varus – Skill ratio: 150/160/180% ⇒ 150/155/165%.
General 3
Ashe – Skill surveillance: 300/400/600 ⇒ 300/450/750.
Nidalee
– Redenment of the Nidalee newspaper transformed into a leopard, jumping out after the lowest blood enemy. In the newspaper form, Nidalee received 45% of the avoidance rate, 40/50/75 attack speed, and became a melee general, dealing 200/300/600 magic damage plus each attack.
– Damage to attack 65 ⇒ 50.

Yasuo
– Skill surveillance: 300/400/750 ⇒ 250/350/700.
– Standard damage on attack: 30/40/75 ⇒25/35/70.
Katarina
– Dao nose damage: 200/250/420 ⇒180/250/420.
– Rotate damage: 100/125/210 ⇒90/125/210.
Lee Sin – Skill surveillance: 250/350/750 ⇒250/350/700.
Lux – Skill shield 150/225/400 ⇒125/200/400.
Skills of Zyra Get slightly increased effect.
General 4
Ryze – Elinating speed: 0.75 ⇒0.8.
The ancient prison of Ryze will only stun the auxiliary goals with half of the effect (0.75/1/2 seconds). The main target will still tie with all the time (1.5/2/4).
Aphelios – Basic skill surveillance: 100/15/300 ⇒125/150/300.
Jax – Elinating speed: 0.85 ⇒0.9.
Karma – Skill surveillance: 240/300/700 ⇒225/280/700.
Rell – Skill shield: 350/500/3000 ⇒300/450/3000.
Taric – Energy: 100/200 ⇒120/200.
General 5th
Kayle
– Blood: 500 ⇒650.
– Power of attack: 60 ⇒75.
– Elinating speed: 1.0 ⇒1.1.
– Number of attacks to get immortal: 10 ⇒15.
– Rain damage: 200/300/10000 ⇒80/125/4000.
Teemo – Skill surveillance: 140/175/666 ⇒130/160/666.
Volibear – Energy: 100/200 ⇒110/200.

4. Change in equipment
Black sword – redo:
– Now will damage each attack or skill, instead of each critical time.
– Give 75% of the critical ratio (including component equipment). Each critical ratio above 100% will become 1% of critical damage. The owner receives an additional 38% critical damage when the owner uses skills, receiving standard damage equivalent to 3% of the maximum blood.
Clay crossbow – Damage: 200% ⇒250% of energy.
Heavenly robes – Self -immolation throughout the fight ⇒ 8 seconds in the first fight.
The righteousness of the evil – Energy ratio: 400%⇒350%.
Giant
– Blood mold: 1750 ⇒1650.
– Additional damage: 80%⇒75%.
Remer – Reduce wide area damage: 30%⇒25%.
Silver Lunari – Armor & magic resist: 70 ⇒60.
>>> Arena in truth season 5 Version 11.12
5. Fix system errors:
– Wolf, Heimerdinger, and nowhere now will have exactly 130% critical damage.
– Hammer forging no longer forging the dark equipment of the right equipment.
– Thien Thien cloak will apply accurately burning if equipped in the middle of the fight.
– The revival effect will no longer activate if the owner is receiving the effect of Kindred skill.
– Teemo will now show the right price in the store when rolling out with dice.