DTCL Season 5: Instructions on how to play a mage failure squad

DTCL Season 5: Instructions on how to play the Magic Magic Defining squad - Photo 1
The generals of the magician's squad.

The strengths and weaknesses of the magician failure DTCL season 5

Strong point

The ability to deal extremely strong magic damage from 4 magicians.

The generals in the squad cost from 1 to 4 money.

The squad owns many champions capable of carrying the team.

Weakness

The resistance is quite weak.

The main general depends heavily on equipment.

The main champion is very easy to be approached and defeated quickly.

Guide to play the DTCL Magic Magician Season 5

Squad strength

DTCL Season 5: Instructions on how to play a mage failure - Photo 2
Viktor is the main force of the magician failure.

The power of the magician's squad lies in the ability to deal extremely strong magic damage of 4 magician generals. Especially the main general Viktor with powerful magic attacks, and the shielding effect for allies. Besides, the presence of many names like Vel'koz, Brand and Draven can all become the main force in the squad.

You should use the magician -dedicated squad when the magician generals appear regularly in the first and mid -match phase. As well as gathering many important ingredients to assemble standard equipment for the main force such as oversized sticks, goddess tears, training gloves or BF swords.

General list

Brand

Viktor

Vel'koz

Zyra

Warwick

Nunu

Draven

Kalista

The tribes/activation systems: 4 magicians, 3 decline, 3 zombies, 2 gladiators, 2 armies.

Essential equipment

Viktor:

Dark Green Charm

Jelly gloves

The righteousness of the evil

Vel'koz:

The righteousness of the evil

Rabadon curse hat

Risky gloves

DTCL Season 5: Instructions on how to play a mage failure - Photo 3
Vel'koz is the second main force of the magician's squad.

In the early stages of the match

DTCL Season 5: Instructions on how to play the Magic Magic Definition team - Photo 4
The squad of magicians in the early game.

At the beginning of the match, you can find 4 generals in the squad, Kalista, Viktor, Warwick and Brand. However, you should not use the Kalista champion right now, but should add a decent general to activate 3 decline. Viktor, Hecarim, Brand and Warwick are the generals you need.

Play slowly and upgrade the generals in the squad to the highest possible level. Especially Viktor's main force, try to choose the time and Roll upgrade this champion to 3 stars quickly.

Middle period

DTCL Season 5: Instructions on how to play a mage failure - Photo 5
The squad of magicians in the middle of the match.

When you turn to level 5, you can find and add Nunu to the squad. With this addition, your squad can activate two gladiators to increase blood and improve the resistance of the squad.

At level 6, Kalista is the general that you should add to the squad. The presence of Kalista will activate 3 zombies, thereby increasing the resistance when it is possible to summon the beast to support combat. After this period, the tribes were activated consisting of 3 zombies, 2 magicians, 2 gladiators, 3 decline.

The end of the match

DTCL Season 5: Instructions on how to play a mage - Photo 6
The squad of the magic magician is completed.

With level 7, you will need to remove Hecarim and replace it with Zyra, and add the Vel'koz chess pieces to complete 4 magicians in the squad. And then at level 8, recruit Draven to perfect your squad.

After finishing, your squad owns a huge magic damage of magicians, extremely strong physical damage from Draven and Kalista as well as good resistance from Nunu and Warwick.

Advice and play tips

Equipped with extremely important magic with the main force of the magician. Therefore, you should try to collect suitable ingredients such as: oversized sticks, goddess tears and gloves as much as possible.

3 -star Viktor is an essential factor to bring you to victory. Therefore, choose a reasonable time to quickly upgrade this champion to 3 stars to maximize strength.

At levels 5 and 6, instead of adding Kalista to the squad, you can use the Ziggs card to activate 4 magicians soon, in order to maximize the power of magic early.

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