DTCL 5.5: Instructions on how to play the gunner squad

The strengths and weaknesses of the DTCL Gunners' Definition of the DTCL 5.5

DTCL 5.5: Instructions on how to play a squad of Gunners - Photo 1
The generals of the DTCL Gunners' squad of DTCL 5.5.

Strong point

Diverse sources of damage come from many positions in the squad.

The mechanism increases strength after every unique victory of failure.

4 Gunners bring abundant damage thanks to the fifth hit.

Weakness

The following Gunners are prone to assassin assassins.

The squad has a very high requirement for standard equipment.

The team's resistance is not really impressive.

Guide to play the DTCL Gunners' squad 5.5

Squad strength

DTCL 5.5: Instructions on how to play a squad of Gunners - Photo 2
Miss Fortune is the main force of the Gunners' decline in the squad.

The Gunners' squad has an extremely abundant amount of damage, with the 5th attack of the Gunners combined with the ability to accumulate damage after each victory, which will help you easily suppress all opponents. With her rain skills, Miss Fortune is a very effective team -burden factor.

Play this squad when you start well with the generals with the Gunners and find Miss Fortune early. Equipped with good damage and energy regression such as BF sword, goddess tears, oversized sticks or gloves are essential for you to deploy the squad.

General list

Lucian

Miss Fortune

Tristana

Senna

Galio

Thresh

Hecarim

Viego

The tribes/activation systems: 4 decline, 4 gunners, 3 guards, 2 knights.

Essential equipment

Miss Fortune:

Light jelly gloves

Shojin spear

Angel

Tristana:

Zeke command flag Zeke X3

DTCL 5.5: Instructions on how to play the Gunners' squad - Photo 3
Tristana is the second main force of the Gunners' squad.

In the early stages of the match

DTCL 5.5: Instructions on how to play a squad of Gunners - Photo 4
The squad of the Gunners' decline in the first match.

At the beginning of the match, you can combine the two generals with two gunner chess troops to build the starting squad. These generals include Senna, Tristana, Thresh and Hecarim, with a large amount of damage right from the beginning of the match, you will easily find the first victory.

Please accumulate money right from this stage, perform a tactic to grant profit after getting 50 gold, to add better cards.

Middle period

DTCL 5.5: Instructions on how to play the Gunners' Defining squad - Photo 5
The squad of the Gunners decline in the middle of the match.

In the middle of the match, at level 5 you can add Miss Fortune's main chess pieces to the squad, and temporarily put Senna on the line and use Vayne to activate the power of 4 failures. Poppy is a reasonable choice at level 6, in order to attack the Devil and Knights.

Because the main chess pieces have regularly exported to this level, you balance the level to add the remaining generals and upgrade the generals in the squad to 2 stars.

The end of the match

DTCL 5.5: Instructions on how to play a squad of Gunners - Photo 6
The squad of the Gunners failed.

At the end of the match, when reaching level 7, start looking for the Lucian chess pieces, then remove Poppy and bring back the Senna squad to complete 4 Gunners. Then quickly reach level 8 to be able to gather enough squad.

After you have reached level 8 you can search for Viego to replace Vayne, finally supplement Galio to complete the squad with the strength of the guards and knights.

Tips and tips

Equipped with 3 Zeke flags, you should always arrange Tristana in the middle of Miss Fortune and Lucian so that this girl can increase the attack speed for the strongest main chess pieces of the team.

If you can't find Tristana 3 stars, transfer your 2 -star Lucian.

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