DTCL 5.5: Instructions on how to play an architect squad

DTCL 5.5: Instructions on how to play the Gunners Guard - Photo 1
The generals of the Gunners Guard team.

The strengths and weaknesses of the architects of the Archer DTCL 5.5

Strong point

Archers owning crimes at increasing attack speed over time.

The guards received more shields and attack speed.

Akshan is a golden general that is capable of carrying a powerful team at DTCL 5.5.

Weakness

The fragile archers are easily exploited by the assassin.

The main force of Akshan costs 5 gold.

Need standard equipment.

Guide to play the architects of the architect DTCL 5.5

Squad strength

DTCL 5.5: Instructions on how to play the Gunners Guard - Photo 2
Akshan is the main force of the Gunners Guard.

The architect squad can attack and destroy the enemy extremely fast thanks to the attacking effect of the arch generals in the squad. Especially, the main force of Akshan has the ability to burden the team very well thanks to the skill of breaking the armor and the effect of increasing the attack speed of the clan/system.

You should use this squad when you get archers soon, especially Akshan. In particular, your roound picks up your stuff also need to appear equipment such as wooden bow, bf sword, oversized sticks or gloves.

General list

Akshan

Varus

Aphelios

Ashe

Galio

Volibear

Ivern

Pyke

The tribes/activation systems: 4 archers, 3 guards, 2 evil gods.

Essential equipment

Akshan

Blood sword

Guinsoo crazy

Infinity Sword

Aphelios

Jelly gloves

Guinsoo crazy

Shojin spear

DTCL 5.5: Instructions on how to play the Gunners Guard - Photo 3
Aphelios is the second main force of the Gunners Guard.

In the early stages of the match

DTCL 5.5: Instructions on how to play the Gunners Guard - Photo 4
The Gunners' Guard First match.

At the beginning of the match, you can use 4 generals: Pyke, Irelia, Olaf and Udyr to form a squad. The power of 3 warriors and 3 guards will help you keep blood in the early stages.

You should take advantage of the winning chain to accumulate the amount of gold, quickly level up to supplement other key forces in the middle of the match.

Middle period

DTCL 5.5: Instructions on how to play the Gunners Guard - Photo 5
The Gunners Guard in the middle of the match.

Ashe is the champion that you should add at level 5. She will help the squad have more damage as well as a wide area stun effect. At level 6, you need to get more Varus to activate 2 archers in the squad.

The majority of the generals in the squad have not yet appeared at this stage. So you still need to try fast to be able to find them at the end of the match.

The end of the match

DTCL 5.5: Instructions on how to play the Gunners Guards - Photo 6
The Gunners Guard is completed.

When reaching level 7, Aphelios is the champion that you should add to provide additional damage to the squad. Then at level 8, you will need to remove Udyr, Olaf and Irelia in turn to replace it with Volibear, Ivern and Galio. Finally, take Akshan to complete the squad.

Once you have completed the squad, you need to choose for the main equipment that is most suitable to help them maximize their ability and strength.

Tips and tips

Akshan is a fairly hot general in the match. If you want to use this champion, try to level up quickly to increase the ratio of AKSHAN to other players.

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