https://www.youtube.com/watch?v=SDJJ23N9KVG
1. Dirak

Why did I put him on this list, analyze a little. The 3rd move of Dirak is a blockbock, when Kahlii Team the enemy uses the 3 -distance moves, at important moments to keep the pillar you can turn on to build shields, block damage from Kahlii, and shoot out the light of the light to get an irritable amount of Kahlii's blood. In the opposite case, your team forced the way that Kahlii it discharge 3 tricks to kill soldiers, then you just turn on the 3 -way to block damage from both the pillar and the 3rd of Kahlii. However, Kahlii's technique was fast while tricking 3 dirak for a long time, so Dirak was only considered a general that limited the strength of Kahlii, not considered a champion.
2. Baldum

In addition to using the speeding speed, Kahlii's patting in a case, often she will stand behind the fight to discharge the 3 -way, at this time, Baldum's Ulti is a powerful weapon to help Kahlii's tomb. Suppose that Kahlii discharged from afar too, to close the barn, you need to patting the velocity and 3 -to -choose to choose the goal of Kahlii.
3. Arum

Continuing to be a general used to limit the power of Kahlii. If Kahlii discharged her 3 -way to use miserable animals, it would be done, because Arum's trick would lock Kahlii hard, damage from the pile of souls that Kahlii discharged would return it to herself. Often for Arum to catch Kahlii, you have to use a trick to hit her to slow down before you can run even to the speed to lock her with the 3 -way. In addition, Arum is easy to go to the ban.
4. Nakroth

Now come to the character to overcome Kahlii. With the champion with 3 acceleration like Nakroth, the dodge of Kahlii's 3 trick is extremely gentle. In addition, you can go around when Kahlii discharged technique 3 to be able to put her off to see her off. Often when faced with Kahlii you can plunge into the blood structure and then draw to lure Kahlii to discharge, then put the combo is the most reasonable. This hand, I feel very good. However, if you meet Kahlii, you will rarely go alone so that you can catch it, not to mention the end of the Nakroth game becomes more and more drowned, the enemy team that goes together is also difficult.
5. Eland'rr

This is a miscellaneous guy who loves to fly. This strong champion can virtual virtual space by moving, in addition, this guy has both the physical dame from normal attacks, and the amount of magic damage from the skills combined with his internal set. For the walking champion like Kahlii, Eland'OR's being able to avoid the soul army easily. Add Kahlii that accidentally drifted alone or stood slightly separated from the team that this butterfly guy made some dew dew dances putting the dame to go to the scoreboard immediately. However, this champion is a bit difficult to play when fried chicken attached to up to 5 stars in terms of difficulty, the blood still has paper, anyone who plays mastering this general, do not say Kahlii for other magicians can weigh or horizontal rafters.
6. Flash

With a trick that surfes to a very far distance, Flash can easily escape from Kahli's 3 move easily. You can apply the way like Nakroth is to rush in and then back to be able to say the 3rd of Kahlii. At the end of the game, there is no one to go to use a combos of 1 move 2 and then move 3 can easily finish Kahlii very quickly.
7. Zata

Zata puts effective negative single -target combos. Especially the top and between the Kahlii game just need to move gank for teammates, Zata can hide the dust to see off the scoreboard. Not to mention the case of hiding behind his teammates, Zata is also ready to rush in to see her see off the scoreboard.
However, it is also important to pay attention to the end of the enemy team that is easy to stand in a herd, the damage of Zata is easy to distribute, so sometimes it will be a bit drowned at the end of the game. With 5 stack flying, the training is a bit long, then the end of the game 3 stack is enough to deal great damage to Kahlii.