DTCL 5.5: Instructions on how to play an angelic team

The strengths and weaknesses of the Angel Si -Angel squad DTCL 5.5

DTCL 5.5: Instructions on how to play an angelic squad - Photo 1
The generals of the Angel of the Artist.

Strong point

The ability to recovery quickly from the artist.

Counterattacking the assassin and the generals rushed in thanks to Syndra.

Damage comes from many different generals such as Syndra, Teemo, Lux, Karma.

Weakness

There should be enough gold and blood to upgrade and summon teemo.

The main requirements require standard equipment.

The first match is quite weak without activating 4 artists.

Guide to play the Angel of the DTCL 5.5

Squad strength

DTCL 5.5: Instructions on how to play an angelic squad - Photo 3
Syndra is the main force of the Angel of the Artist.

The power of the Angel of the Artist lies in the ability to recovery quickly and the huge amount of damage from the main forces, especially Syndra. The angel will be an effective barrier for the main artists to relax the damage. If well -preserved, Syndra can constantly use skills, pushing the opponent away, causing them to evaporate before coming close to allies.

General list

Fiddlesticks

Kled

Lux

Ivern

Rell

Syndra

Karma

Teemo

The tribes/activation systems: 4 artists, 3 angels, 2 demons, 2 knights, 2 mysteries, 2 evil gods, 1 demon.

Essential equipment

Syndra

URF

Sword Hextech gun

Green charm

Teemo

Devil Morello

Shojin spear

Jelly gloves

DTCL 5.5: Instructions on how to play an angelic squad - Photo 4
Teemo with the ability to “land” continuously.

In the early stages of the match

DTCL 5.5: Instructions on how to play an angelic squad - Photo 2
The Early Angel's Angel.

At the beginning of the match, build the basic squad with Aatrox, Leona, Syndra. When level 4, add Poppy/Nautilus/Thresh to activate the two knights, helping Leona better.

At this stage, focus on keeping blood and accumulating gold, besides trying to upgrade Syndra, Leona to 3 stars (if possible).

Middle period

DTCL 5.5: Instructions on how to play an angelic squad - Photo 5
The squadron of the artist in the middle of the match.

When reaching level 5, add Kled to activate the devil with Poppy, and replace Aatrox with Lux. Teemo's equipment can be kept for Lux. When entering level 6, replace Kled with Hecarim to activate the Knight.

During this period, use slow Roll tactics to try to keep blood and upgrade Syndra to 3 stars.

The end of the match

DTCL 5.5: Instructions on how to play an angelic squad - Photo 6
The Angel of the Artist is complete.

When level 7, add the artists to the squad. Remove Hecarim, Poppy and Leona to replace it with Rell, Ivern, Karma to activate the artist. Besides, add Fiddlesticks to activate the evil god and the amount of magic resist from mysterious.

At level 8, Teemo is the last key chess that you need to find, transfer Lux's clothes to Teemo. However, if Lux is 3 stars, you can consider keeping.

Tips and tips

Teemo needs to trade with blood to be able to recruit the squad. So try to keep your blood as much as possible in the early and mid -match.

Magic equipment is essential for Syndra and Teemo. Therefore, in the selection of equipment, try to collect ingredients such as: oversized sticks, practice gloves, goddess tears and BF swords.

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